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  • in reply to: Modding #21107
    Avatar photoMete
    Participant

    You can’t edit the cnut files for now. Not sure what they did, but looks like they are obfuscating something. Good luck trying to figure out what to do.

    They will eventually add mod support anyway.

    in reply to: The Bandits Card #21077
    Avatar photoMete
    Participant

    I didn’t passed the menu these 2 days. But if you are saying that its steam that gives the cards, then thats ok.

    in reply to: Editing Cnut files (not for modding, just curiosity) #20764
    Avatar photoMete
    Participant

    Ha. You are exactly in place where I was been few months ago(or even later).
    Good luck as I run of mine and achieve nothing.

    Mind sharing your discoveries?

    in reply to: Editing Cnut files (not for modding, just curiosity) #20753
    Avatar photoMete
    Participant

    If you open the cnut files you will be able to identify some string, like “Name”, these string have a prefix and a suffix in the form of:
    08 04 N a m e 10
    Where the 08 is a “header”, the 04 is the size of the string, the string, and 10 is the end, of course the Name is in hex, so thats how I changed weapons names, the problem is that it only works for strings that are not bigger than 7 characters.
    Also, I tried to edit some weapon values, I found that for knife, there are like 9 integers with value 20, and some others with value 25, I tried to compare the address and the characters around these values to the values on other weapons but I couldn’t find a pattern, I will probably do it by trial and error.

    I just got my hands on NutCracker, but it didnt decompile the cnut files at all. As I said, if I create a cnut file and compile, I can edit the strings, so I guess they are doing something different.

    But, I didn’t spend to much time looking at these files, I will probably keep trying when I get some time.

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