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  • in reply to: Content Suggestions #4322
    Avatar photoSlyFox
    Participant

    Obtaining characteristics.

    Imagine, one battle brother survives through a bloody battle. He’ve seen some shit. Now he is “Cold blooded” “+15 Resolve. Never panics”.
    Mechanics: store in hash table all possible characteristics and obtaining events:
    characteristic| description | trigger | probability
    “Orc slayer” | “+10 whatever in battle against greenskins” | “kill 3 greenskins during one battle” | “30%”
    “Sure hand” | “+7 whatever” | “kill 3 whoever during one battle” | “15%”
    “blade dancer”| “+4 whatever” | “dodge 12 attacks during one battle” | “15%”
    “Cold blooded”| “+15 resolve” | “Be the only survivor” | “15%”

    so after battle if a battle brother acuired a trigger criteria, he gets a characteristic according to its probability (can get one per battle maximum, can also get nothing)

    in reply to: Content Suggestions #4321
    Avatar photoSlyFox
    Participant

    Hello, everyone!

    I joined the Battle Brotherhod quite recently. But here are my suggestions =/

    No plot

    There’s no plot or objective in a game. I played the hardest difficulty level. At a certain point the game becomes boring. When you can beat everyone on the map and there’s no other ambition for you. You can’t establish your own city/caste/estate or conquer your own kingdom or county.

    Turn-based world map

    The Fighting system is one of the best I’ve ever seen. The World map is not. Let’s be honest. Your target audience is not those who choose “Whitcher” or “Dota”. You make game for those try-hards who play chess, df, Banner Saga, HoMM and table-top party games. Give them an opportunity to control several different squads of battle brothers, build villages and strongholds. World map as it is can not provide such opportunity.

    And Thanks for the Battle Brothers, guys. I really enjoy your Game! =)

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