Dev Blog #87: Ghoul Rework
With the rework of all things skeleton done, we’ve moved on to do the last enemy rework announced in our roadmap to the finish line – that of the ghoul. He’s got new looks, new mechanics, a few lore changes […]
With the rework of all things skeleton done, we’ve moved on to do the last enemy rework announced in our roadmap to the finish line – that of the ghoul. He’s got new looks, new mechanics, a few lore changes […]
This week we conclude our presentation of the ancient dead with the reimagined vampire and an entirely new opponent. If you haven’t read the first part yet, it’s recommended you do so here first. Otherwise, read on!
We’ve put to rest the old skeletons only to resurrect them as the ‘ancient dead’. This week we’re taking a tour through their new lore, weapons and armor, fighting style and enemy types. Let’s delve in!
With work on the last big update now on the way, let’s take a look at what we’re going to do with enemy factions on the worldmap in order to make the world more interesting and dynamic, and how it’ll […]
Here we go – the new update is now live for the beta branch of Battle Brothers!
Progress is going well with redoing the perk system of Battle Brothers. While it’s not quite ready to go yet, we have improved the game in other aspects as well. That’s what we’re going to talk about this week, so […]