Welcome to the final part of our preview video series on the upcoming ‘Blazing Deserts’ DLC. This time we take a look at the new throwable pots and primitive firearms coming to Battle Brothers, and fight an army of the mighty city states. If you missed earlier installments of this preview series, you can find the first part here and the second part here.
The ‘Blazing Deserts’ DLC will release on August 13th for the price of $14,99 or your regional equivalent. You can already wishlist it on Steam right here land on GOG here.
I am really excited for this DLC! Everything looks great, something that might be an interesting addition would be for all throwing weapons to have a weak melee attack comparable to the fire lance having the basic spear attack. A throwing axe or javelin could easily be used in close quarters but it should have a penalty to reflect that wasn’t what it was made for. Excited for the 12th and I hope this isn’t the last huge dlc we will get to see for this awesome game.
Overall, this seems like a very successful DLC from the feedback in streams & reddit.
I’ve collected the most frequently mentioned suggestions here for our/dev’s reference:
– Recruiter retinue should allow “tryouts” to contain information about where talent stars are
– The 1st Blacksmith retinue perk isn’t clear what it does. It this specifically doe named shields?
– The world map travelling icon for the player should be customizable on owned helm & armor
They looks great!! Would love to see a 2h-Mace-like attack using the Handgonne as well(I think this weapon could been used this way even in the history). And hopefully the shooting attack made by Fire Lance could cost the weapon a significant amount of durability points as well.
I can also see some interesting late crisis quests options that based on that new war engine to give the late crisis’s warfare an actual war feeling:
for example, if join the northerners, then can receive a job to assault the southerners’ mortar caravan in a limited time which happens to be out of the reach of the southerners’ main force and having only a rather small escort. So, by destroying that mortar caravan, mortar won’t be appears in the later battlefield;
or, on the other hand, if side with the southerners, then can be assigned to a mortar caravan escort mission protecting the engineers from get killed.
By the way, it would be nice if the mortar attacking could also accidentally(a 20% chance maybe?) kill the operators by exploding, the engineers or any other troops around the machine, then it would be bring even more immersiveness to the theme!