Small details that convey the atmosphere of the place.
The plan looks like this:
First: I paint all the basic environments with the according organic elemnts (rocks, trees, grass etc).
Second: I paint all kind of constructed assets to convey the actual place where the fight is happening (tombstones, crypts, campfires, tents etc).
We will see how far we can take this as there are still some programming issues to be solved to make the implementation of objects possible which cover more than 1 tile. But I’m positiv that we will find a solution!
Cheers!