I think that the desire to do all the enemies more difficult – not strategically correct. Must be objectively weak enemies. Undead and so has advantages with infinite weariness, without penalties for moral, fines resistance with ranged weapons. Up ghouls, up nekromants, up zombies – all go to ensure that the vast majority of players in the company’s launch (and some of them all the time) to take the job and fight only with the bandits thugs.