Reply To: Ability to choose the path of movement in battle

Avatar photoSteven Aus

This bug happened for me recently in a bandit battle with an AI ally, so it happens in a few different circumstances. I guess there is a bug that considers an occupied hex to appear empty for the AI, or else the destination for multiple enemies happen at once and it doesn’t fully check that it is not moving to an occupied destination. Hopefully it can be fixed before full release, as it does take a little polish off what is an excellent and sturdy turn-based battle system.