It’d also be cool if there were some options for setting technology caps for a campaign – e.g. defining which tiers/values of weapons and armour will be available in the game. Often, you have great fun adapting yourself to the currently available equipment in the early and mid game, but you know that you’ll need to go in a different direction to deal with bigger threats that will emerge later in the campaign, and this shift breaks some of the immersion in the game. Admittedly, technology caps would be hard to introduce, since the toughness of enemies would need to be adjusted accordingly … but it’d be great to have campaigns in which the most protective armours available are the heavy, inefficient ones looted from fallen heroes and ancient dead …