Another important think is about Daze effect. Current daze effect have -35% of damage, fatigue and initiative. Its to strong. A player using two-handed mace can easily control any strong opponent with a regular strong attack. Also, barbarians with mace are the most dangerous precisely because of the Daze effect. I suggest weakening the Daze effect to at least -25% damage, fatigue and initiative.
"Death is a part of mercenaries job."