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Reply To: No saving in combat?
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No, it won’t be implemented. At the moment the game creates an autosave before every battle, so you can reload and try the battle again. But this might be only for the EA version (because of bugs) and not the final release.
I hope this isn’t the official stance of the devs, and if it is, I seriously hope they rethink something that misguided.
Some of us don’t have unlimited time on our hands and nothing else to do in the world. If the family needs attention, or I need to go to work, or something else important comes up in life, or *I just want to stop playing,” or the game crashes, or my PC crashes, and I’m 20-minutes into a battle, then I’ve wasted 20 minutes of my time. That’s tedious and annoying, and also pretty disrespectful of what my time is worth.
If some people are so weak they can’t help but constantly hit the reload button, give them a “no saves” option! For the rest of us, please don’t waste our time. This isn’t my job, it’s a game: I should decide when to play and when to stop and not be punished for it.
I really strongly second this. You should be able to pick up and put down a game at any second without losing any progress. Life happens and it happens constantly and unexpectedly.
If there is a save mechanic inside of combat it will end like every not-ironman xcom game. It ends in uncounted reloads until every strike you do hits and your guys don´t get hurt. This is neither intended nor should it ever be possible in my opinion.
Though the save on exit seems like a very good idea and would deal with the no-time-issue.
You realise that without constant automatic saving inside of combat, if something bad were to happen I could just hit alt+f4 and reload the ironman save from before combat started and play it again? And if you’re going to implement constant automatic saving inside of combat for the sake of ironman mode, you may as well implement manual saving. You may as well also include periodic autosaving in non-ironman mode so you don’t have to replay a whole battle for because of a crash. Save on exit is ok but it doesn’t really satisfy either ironman mode as you could manually terminate the program and doesn’t account for crashes in non-ironman mode.