Reply To: Chasing down that last bandit archer

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I’d argue the current AI makes the experience of chasing them down less immersive, not more. What usually happens isn’t a case of hit and run; instead, the bandit runs away at tops speed, not taking a shot, to the edge of the map and then only finally stops moving and starts shooting anyway. If the bandit took a quick shot and then moved instead, we don’t have to be reminded that there is an artificial boundary to the battlefield.


Unnecessary running around when the battle is already over is pointless and sometimes frustrating in forests. If the archer would not run to the battle border but instead simply surrender or run away ending the battle but not giving loot or exp, it still would be fine imo.