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Topic: Allow player to manually lower renown equivalent.
Home › Forums › Battle Brothers: Game Suggestions › Allow player to manually lower renown equivalent.
- This topic has 21 replies, 8 voices, and was last updated 7 years, 8 months ago by Sekata.
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28. March 2017 at 18:19 #21000NamespaceParticipant
@Sekata I know what you mean. That isn’t the issue here though. During EA we knew that difficulty scaled with renown. Now we have no clue how it scales. It is important to decide how to approach the game on higher difficulties.
How are we supposed to build a valid strategy on how to grow our company if we don’t know what to prioritize. In combat I know the rules. If I knew more about game mechanics I wouldn’t feel so chated because I would know what actually happened.
They can send me against OP enemies but at least I would like to know that this is because it was the intention of my contractor. Say I pissed them off because I cancelled a caravan escort quest when we got ambushed. Now they send me against Ancient Legionaires because they want to troll.I agree, it is quite frustrating not to get an answer here.
28. March 2017 at 22:32 #21024Harry_KrishnaaParticipantthink about the loot you get… not only the coins.
also some contract may trigger an event and you get an following contract with some bigger reward29. March 2017 at 19:42 #21066SekataParticipantThere kind of is one now that I think about it. Avoiding fulfilling ambitions can keep renown from jumping too quickly and in theory should slow the difficulty scale of the game from ramping up.
30. March 2017 at 17:50 #21073RapKeymasterDifficulty of contracts, non-contract locations and roaming parties scales differently. Contract difficulty scales with time, the strength of your roster, the difficulty rating (skulls), the type of contract, and some factors specific to the type of contract – for example, escort contracts are generally more difficult the longer you travel, as it increases the chance to run into enemies. Contract reward also scales with the difficulty rating (skulls) of contracts, which is why it offers some indication as to the contract difficulty.
Artificially stunting your renown growth will only have you earn less money for contracts, but it won’t make them any easier.
30. March 2017 at 19:44 #21075GlyphGryphParticipantWhat about “non-contract locations and roaming parties”?
Is that just time and party strength without the other factors? (and presumably crisis stuff)
1. April 2017 at 20:45 #21122NamespaceParticipantDifficulty of contracts, non-contract locations and roaming parties scales differently. Contract difficulty scales with time, the strength of your roster, the difficulty rating (skulls), the type of contract, and some factors specific to the type of contract – for example, escort contracts are generally more difficult the longer you travel, as it increases the chance to run into enemies. Contract reward also scales with the difficulty rating (skulls) of contracts, which is why it offers some indication as to the contract difficulty.
Artificially stunting your renown growth will only have you earn less money for contracts, but it won’t make them any easier.
Thanks man, I really appreciate you answering here.
I would like to know what affects the “strength” of our roster though. Do the guys in reserve count? Does equipment count?
I am really curious, because on the worldmap I encounter bands of 20+ raiders with leader + hedge knight and master archer or swordsman and even the 3-skull contracts only send me against 1-2 leaders max. Very rarely a hedge knight.Also there are a lot of people complaining that they get killed by roaming troops like necrosavants very early in the game. So maybe this is the actual balancing “problem”.
1. April 2017 at 20:53 #21124SekataParticipantDifficulty of contracts, non-contract locations and roaming parties scales differently. Contract difficulty scales with time, the strength of your roster, the difficulty rating (skulls), the type of contract, and some factors specific to the type of contract – for example, escort contracts are generally more difficult the longer you travel, as it increases the chance to run into enemies. Contract reward also scales with the difficulty rating (skulls) of contracts, which is why it offers some indication as to the contract difficulty.
Artificially stunting your renown growth will only have you earn less money for contracts, but it won’t make them any easier.
Thanks for the clear answer.
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