Topic: Bug report : probably a bug. Spearwall and morale chek.

  • Author
    Posts
  • #19404
    Avatar photoRusBear
    Participant

    To tell the truth, I personally think the new battle morality check system one big bug, but…

    successful hit by spearwall ability is still checking morality as if the enemy came close

    #19449
    Avatar photoRusBear
    Participant

    Update – morality check for the brother who is standing near active spearwall when the enemy tries to enter his zone of control

    #19500
    Avatar photonope100500
    Participant

    This makes spear specialization potentially more harmful to bro that has it (and allies around), than it is to approaching enemies.

    #19935
    Avatar photoNed Stark
    Participant

    successful hit by spearwall ability is still checking morality as if the enemy came close

    This is a healthy and kicking bug in 0.9.0.22
    It occurred for me when a direwolf hit a spearwall. When the direwolf’s morale dropped, so did the guy who was sticking the direwolf with the spear (he actually started fleeing, and caused panic down the ranks).

    Attached is my log file for your reference.

    Attachments:

    "It is not death that a man should fear, but he should fear never beginning to live." ~Marcus Aurelius

    Game: "Characters with a height advantage against their opponents are harder to hit"
    Me: "That's not true, and my short axeman is living proof!"

    #20006
    Avatar photoRusBear
    Participant
    #20045
    Avatar photomrbunnyban
    Participant

    I reported the sae bug just a while ago as ” Morale failure triggers from spearwall” >.<

    #20332
    Avatar photoRusBear
    Participant

    It still need to be fixed. Cuz it is real bug if it “not a bug” )

    #20343
    Avatar photoMike
    Participant

    +1

    I know it’s supposedly “working as intended” but as it is a reasoning bug on the side of devs (sorry guys, love ya all still) I’m going to up any and every thread complaining about this

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.