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Topic: Conformity issues
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- This topic has 8 replies, 7 voices, and was last updated 9 years, 1 month ago by RusBear.
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27. July 2015 at 00:31 #5499DenjanjeauParticipant
As in my thumbs up thread, I want to say that I am fully aware that the game is in heavy development. Just want to add som impressions. I made a separate skill tree suggestion so this is not mainly about that, although it is an aspect.
There are many different ways to play the game. And I am not saying mine is the most effective or anything. But I tend to choose similar skills and similar type of equipment. Which might be because I totally lack imagination, but may also be because it’s effetive and no reason to alternate.
My main concern is archers. I started of loving archers as they do great damage at low armor opponents and spamming into crowds is fun. But I felt I needed to give them melee weapons as well because it’s “impossible” to protect them. But then you should optimally use the utilty tree taking perks away. Not absolutely necessary of course… but if one needs to put point in BOTH melee and archery.. that is expensive. So archery is darn good? Well, I don’t see it. I started to quickly use bill hooks and pikes that was supposed to be their secondaries almost immidiately (exception big battles with npc allies involved).
So every time I play I tend to end up with 8 melee (shield+weapon or weapon+nimble perk), and 4 billhook/pikers.
I feel that archers are in disadvantage because of the “need” to have melee weapons anyway, and risk of hitting your own when firing into melee. It’s “easier” to just get billhooks/pikes and put all skills on melee instead.
Just my thoughts about this of course. Interesed in feed back :)
28. July 2015 at 03:45 #5535OldGreyBeardParticipantRight now, I’ve got 3 crossbowmen and the rest sword/mace & board. I’ve pretty much dropped the 2-handed weapons. Only one hit/turn, and not very high hit probabilities. The extra armor damage of the crossbow makes it quite useful against Orcs. The nice thing about the Utility tree is that you can get “Captain” for the crossbowmen, and as they stand behind, the front line is almost always pumped up. So far, it’s worked … so far.
In a single player game, there's no such thing as cheating. It's merely "creative manipulation of the default settings"!
28. July 2015 at 09:21 #5543Holy.DeathParticipantThere are many different ways to play the game. And I am not saying mine is the most effective or anything. But I tend to choose similar skills and similar type of equipment. Which might be because I totally lack imagination, but may also be because it’s effetive and no reason to alternate.
– At some point in game (level 5 or 6) enemies tend to stop being a problem. It’s a known balancing issue and will be adressed with time and further development. There is no real end game as of now. That’s one of the reasons why people don’t have to change their play style so much (excluding early game).
– There are more types of enemies and environments planned to break players’ habits (such as using only one strategy/build to deal with all enemies). That’s where goblins come into play as they use different tactics than the of other factions. They also want to make some other perks more viable (such as Fortified Mind, because so far we only have only one enemy type that’s affecting morale, making it too situational). Changes to skill system are already confirmed, although there are no details on that yet.
– Archery is very good, but archers need time to get to a point where they’ll prove to be greater asset to their team than a liability. I find archers to be among the best members of my team as they mow down unarmored targets and soften up armored ones before lines close to one another. And even after than with high enough ranged skill they hit enemies reliably enough for me not to be afraid of friendly fire. They basically fire until they have no stamina left.
– It’s possible to protect archers. It requires a lot of smart positioning and controlling what’s going on (orcs are the worst), but I have no problems in stopping enemies in their tracks before they even get close to my archers (and I have 4 of them, so that’s 8 people to zone enemies out).
12. August 2015 at 01:27 #5847AgravaineParticipantI only use archers until I got my full army of bro’s, after that they are gone. They do nothing vs orcs, nothing vs raiders, nothing vs undead. Great vs unarmored targets, but my swords and axes do that and do a better job at it too. Those swords and axes also do something vs armored targets where my archers are just a liability. Crossbows do a bit more vs shields, but still no where near enough to take up the slot of a hard hitting hedge knight or sellsword.
About 9 guys with swords/axes + shield, 3 with billhooks.
12. August 2015 at 08:07 #5848TarzilmanParticipantHm, what about the “Fearsome” perk? I’m not in the endgame yet, but I thought it could be usefull. Best case would be two shots against armor. Not effective against orcs?
12. August 2015 at 09:44 #5852RusBearParticipantI think the new patch will bring a major change in all these arguments :)
13. August 2015 at 04:37 #5870MrCrimParticipantIf it ever comes…
13. August 2015 at 06:34 #5871TarzilmanParticipantSuch pessimism at this state of the game?
13. August 2015 at 09:13 #5873RusBearParticipantSuch pessimism – a normal thing. All games in the early access fooling their customers. All but not this one. I’ll see you after the patch…
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