Topic: Crash on retreat (+envoy)

  • Author
    Posts
  • #23712
    Avatar photokem
    Participant

    Game crashed during execution of retreat procedure.
    Conditions:

    Combat: Escort envoy, encounter with bounty hunters, envoy present.

    Log:

    22:55:05
    SQ
    Giselher has died.
    22:55:06
    Core
    A critical exception occured.
    22:55:06
    Core
    Modules & Application Stacktrace:
    SymInit: Symbol-SearchPath: ‘.;D:\Steam\steamapps\common\Battle Brothers;D:\Steam\steamapps\common\Battle Brothers\win32;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;’, symOptions: 530, UserName: ‘Kem’
    OS-Version: 6.2.9200 () 0x100-0x1
    00357D81 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    0035AD31 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    00406E55 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    004046BF (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    0040824F (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    003FFB7E (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    00320B89 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    00382E97 (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    003EEC7F (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    00394F6A (BattleBrothers): (filename not available): PHYSFS_writeUBE64
    76E9E87F (ucrtbase): (filename not available): o____lc_collate_cp_func
    73AC8484 (KERNEL32): (filename not available): BaseThreadInitThunk
    77223AB8 (ntdll): (filename not available): RtlAreBitsSet
    77223A88 (ntdll): (filename not available): RtlAreBitsSet
    22:55:06
    Core
    Script Stacktrace:
    Function:
    onEvaluate -> scripts/ai/tactical/behaviors/ai_engage_melee.nut : 213
    Function:
    evaluate -> scripts/ai/tactical/behavior.nut : 75
    Function:
    evaluate -> scripts/ai/tactical/agent.nut : 312
    Function:
    think -> scripts/ai/tactical/agent.nut : 199
    Function:
    onProcessAI -> scripts/states/tactical_state.nut : 1338

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.