Topic: Does Difficulty Scale With #Bros in Battle and #Bros in Roster?

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    Avatar photodreamweaver

    I’ve been wondering this. I remember reading that enemies get harder when you go above 12 brothers in roster in standard origin, don’t know if that’s true. I do know from tests that arena tournament scales based off average roster level (don’t know if number in roster impacts it too).

    But if so, what about for say Peasant Militia or Manhunters? Because 12 good bros vs 30+ even 40+ enemies in late game is doable. But 16 meh bros vs 50 -60 enemies sounds run ending.

    Anyone know, have sources to cite? I started a Peasant Militia run and day 1 I was ambushed by 6 orcs during caravan contract (3 warriors, 1 berserker).

    Avatar photodreamweaver


    Thanks Rap. Someone elsewhere pointed me to you answering this before.

    Difficulty of contracts, non-contract locations and roaming parties scales differently.

    Contract difficulty scales with time, the strength of your roster, the difficulty rating (skulls), the type of contract, and some factors specific to the type of contract – for example, escort contracts are generally more difficult the longer you travel, as it increases the chance to run into enemies. Renown does not factor into contract difficulty, but it does factor heavily into contract rewards; the more renown you have, the more you’ll be paid.

    Difficulty of non-contract locations and roaming parties scales mostly with distance to civilization and time. Roaming parties also scale slightly with player strength, but less so than contracts, and non-contract locations don’t scale with player strength at all.

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