Topic: Ernst's Exhibition of Sword-Slaughter

  • Author
    Posts
  • #15967
    Avatar photoWargasm
    Participant
    #15980
    Avatar photoCwell
    Participant

    Not the 1st time i see this type of “Invincible Ninja Swordmaster”.
    I have to admit, this should not be allowed to happen. Hope the upcoming Perk Tree revision will address that (make that type of “tank” similar in defences as the sword&board type)
    Seeing heavily armoured Mercs, carrying 4 weapons and a Shield, being ballerina dancers is just … not fitting. ;)

    #15984
    Avatar photoWargasm
    Participant

    I recall suggesting that the Nimble perk should be revised so that it increases melee defence to a lesser degree (e.g. 1.5) but is compatible with the use of a light shield (e.g. one that imposes no more than +5 fatigue). I also suggested that it should be compatible with carrying a bow (since, from a conceptual point of view, only two-handed melee weapons or large shields should prevent you from being nimble). Being concurrently nimble would probably make crossbowmen too powerful, but maybe Nimble could be moved to tier-3 so that characters using it were restricted on the other trees?

    If the possibility for such high defence is there, however, it’s too tempting to see how high it can actually get. Ernst starts each battle with 132 melee defence and still has a couple of level-ups to go …

    However, Nimble fighters are definitely vulnerable to arrows, even with a ranged defence superior to that of carrying a kite shield. Ernst’s first battle was against goblins, and he was poisoned several times at close range and left with c. 10 hit points (although he did have the satisfaction of beheading those pesky ambushers in the end). Since then, he’s been shot several times, on one occasion accidentally by a comrade with a spiked impaler. He’s only been hit in melee once, and that was a shield Knock-Back that did no damage and left the Dodge bonus intact. But he’s been shot and hanging onto life while surrounded in melee several times, and there should always be a 1-in-20 chance of being struck, and just one strike from an orcish blade could bring sudden end to his life …

    #15999
    Avatar photoMeeky
    Participant

    It’s easy to make Nimble fighters able to avoid 1-shot death from orcs, though. Give ’em heavy armor.

    In my current game, I have 3 different nimble fighters. Each is wearing Scale Armor. One was hit by an adult orc with a single-handed axe. He wasn’t even fazed.

    Scale Armor + Full Helm + Swordmaster = high in all defenses, really good armor, and with the right perks you never run out of fatigue.

    #16025
    Avatar photoWargasm
    Participant

    I was going to take Ernst down the utility tree to give him Brawny and Weaponmaster, but I gave into temptation and gave him Return Favour followed by Push the Advantage. He now has a cleaver and marches into melee with the intention of being surrounded, and then uses Return the Favour. Once someone is stunned, his high melee skill and the +20 chance from Push the Advantage easily overcome the -10% chance of Decapitate. I’m going to give him a warhammer, as well. His fatigue isn’t that important, since he can generally afford to wait turns to replenish energy while surrounded on all sides. But scale armour would indeed now be a bit too fatiguing for him. Still, the possibility of being suddenly expired by a lucky orcish strike makes it more exciting …

    Incidentally, I did have one guy in scale armour+helm, with 40+ melee defence (not Nimble) and over 90 hit points, who was one-shotted by that double-headed, two-handed orcish axe.

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.