Topic: Fatigue

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  • #17884
    Avatar phototomoscar

    Under “Stat overview and description”, subsection “Stamina and Fatigue”, on page , you write that “your Battle Brothers will always be able to perform at least a basic attack and you’ll never have just sit idly by and wait”.
    After 3 rounds in all battles, several of my soldiers end up doing wait turns, even if they have only performed basic attacks and have no injuries.
    I hope that if this was not intentional and that it will be fixed so that it always is possible to perform 1 basic attack in each round.
    My team of 12 soldiers are at level 5 and have body armor of 80-110 and head armor of 80-125 + shield.

    It would be helpful if displayed number of available action points actually always was available. Several times I have observed that available action points are many more than an attack or move requires, but I am not able to move/attack. Is actual available action points = displayed number of action points minus a number that is a function of current fatigue? If so, please change this so that displayed number of action points = actual available action points.

    Avatar photoNamespace

    Action points and Fatigue are two different things but (most) actions require both. If you run out of fatigue you can’t do anything. You recover 15 fatigue every turn, 20 with iron lungs and there are some perks and traits that reduce fatigue usage (weapon mastery, pathfinder, athletic). Different weapons use more or less fatigue. A normal dagger or knife attack uses 7 fatigue, so you will always be able to attack twice with it. 1-h Swords with weapon mastery also only use 8 fatigue per attack. Orc cleavers are so heavy that they build up extra fatigue so without cleaver mastery or iron lungs trait you might not be able to attack even once.
    Fatigue is really the bottleneck here and I think it’s a bit too punishing the way it works now. I can just recommend you give your guys swords and spears at the start since they only use 10 fatigue per attack. Spear- and Shieldwall take up a ton of fatigue so use them sparingly.

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