Topic: Game Moddability

  • This topic has 0 replies, 1 voice, and was last updated 8 years ago by Avatar photoAnonymous.
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  • #13916
    Avatar photoAnonymous
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    Hi!
    From FAQ i know that you guys are willing to support modding your game.

    So the game pretty much stores every game file in its “source” form: for 2d graphics we have images stored in pngs and some texture atlases (again stored as pngs and brushes probably (.brush) store metadata about actual sprites/brushes), music/sound is open stored as ogg/wav files, ui is made in html/js/css combo and also stored as is in text form, even shaders are in text form. No packaging, obfuscation, encryption and its really good for modders. One thing that is stored in compiled binary form is game scripts. If this part was open the game suddenly becomes highly moddable.

    So i just came here to ask a simple question: “Why SL scripts are not in text form?”

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