Topic: How do Taunt and Indominatable actually work?

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  • #20281
    Avatar photoGlyphGryph
    Participant

    Both are… not very descriptive in their description, and I play iron man so I’m hesitant to take them when they could be great or useless and it’s impossible to tell in advance.

    #20283
    Avatar photonope100500
    Participant

    Other than fatigue (30) and ap (3) costs indomitable is rather clear: 50% dmg (I assume both armor and hp, since not stated otherwise) and immune to stun. I find it rather dubious due to high fatigue cost.

    Taunt is completely opaque, agree on that one. Question to those who use it – can it be used to force enemies to kill themselves by attacks of opportunity (that is Taunt by far-away bro, while enemy is engaged by multiple bros already)?

    #20320
    Avatar photoGlyphGryph
    Participant

    Other than fatigue (30) and ap (3) costs indomitable is rather clear: 50% dmg (I assume both armor and hp, since not stated otherwise) and immune to stun. I find it rather dubious due to high fatigue cost.

    Fatigue, AP, *and* duration. It says “for some time” or something equally vague. I’m assuming from the response that it’s only until your next turn?

    #20325
    Avatar photonope100500
    Participant

    Fatigue, AP, *and* duration. It says “for some time” or something equally vague. I’m assuming from the response that it’s only until your next turn?

    Yes, until your next turn.

    #20361
    Avatar photoGlyphGryph
    Participant

    Okay, took taunt. Actual mechanics are:

    4ap, 15 fatigue. 1 enemy within three tiles is forced to become more aggressive and prioritize this character, but it’s not guaranteed because they will still “follow group strategy”.

    It seems to have a low “chance to hit” as well, but I’m not sure if it actually fails.

    I haven’t noticed any behavour differences from anyone hit with it though

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