Topic: How it going?

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  • #20795
    Avatar photoGOD
    Participant

    Hey! It’s been a while since I could post, so I was wondering how the game has been coming along. Has it changed a lot? Did it get released or is it still in development?

    #20797
    Avatar photoHowkin
    Participant

    Well if you could read you would see it is going to realease tomorrow.

    Release Date: March 24th, 2017

    #20809
    Avatar photoGOD
    Participant

    Haha, seriously?! Can anyone tell me what’s changed then? The last version I played was ~0.4.1.

    #20811
    Avatar photoHowkin
    Participant

    wow. go and read the weakly update blogs then. links for 2017 updates and 2016 updates. check that archive if you are going to go futher back. you can find the archive at the bottom right in those two links
    http://battlebrothersgame.com/2017/02/
    http://battlebrothersgame.com/2016/12/

    #20812
    Avatar photoMike
    Participant

    Please don’t feed the trolls.

    #20830
    Avatar photoGOD
    Participant

    Troll? I’m not a new member. Anyway, I don’t mean the features, but about how people feel that it plays compared to the old version – how it’s changed. Anyone still around that played the older builds?

    #20833
    Avatar photomrbunnyban
    Participant

    Troll? I’m not a new member. Anyway, I don’t mean the features, but about how people feel that it plays compared to the old version – how it’s changed. Anyone still around that played the older builds?

    I am. The game is great! Took quite a bit of getting used to though: some of the older members wailed over how deadly enemy ranged fire is now haha. A lot of creatures are a lot more deadly than some folks remember them (*cough* necrosavants *cough*)… but personally I think the balance is fine. I play on expert. After all, if you meet something you’re not ready to deal with, retreating no longer kills any brothers, just gives everyone not on the edges an injury.

    The only thing I think is truly ridiculous is groups of Nachez-thingies (formally known as ghouls) that have too many level 3s. At level 3 they have a swallow whole attack that always hits.

    Some rules changes are in that I cannot quite recount em all for you here. Apparently, your ranged bros now avoid hitting their buddies who are directly in front of them (something like shooting over their shoulder I guess).

    Trickiest thing imo is permanent loss of settlements during 2 out of the 3 crisis which can scuttle campaigns if too many are gone.

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