Here’s a lot more clear example of this bug.
When Theudobald – archer on the lower ground in the middle, using short bow (cursor is on him) – tries to shoot someone, the range / vision grid shows some kind of obstacles, while clearly there is none.
using 1st skill – Quick shot
![](http://images.akamai.steamusercontent.com/ugc/547557505838206168/427C90B60EDAF53CC3C8D9C7C12DC0AF0C654AEC/)
using 2nd skill – Aimed shot
![](http://images.akamai.steamusercontent.com/ugc/547557505838205549/03634CCC0D06D3C504948DA9430B9FED55D7D38E/)
And if you look carefully, the grid shows he can even shoot a spot behind the bush on the hill directly north of him, which is wrong.
He’s the first one to make a move after battle began, nobody moved or used skills yet, if that changes anything..
After waiting turn and then using skills the grid shows proper results:
![](http://images.akamai.steamusercontent.com/ugc/547557505838277123/3A8A48283BA6DD38F22B4C5C717F6070E774BA2C/)
Here is how it looks for Robert, who stands beside him on adjacent tile:
![](http://images.akamai.steamusercontent.com/ugc/547557505838259076/0D2A0FE21F7D30CE0700BE4A0D91DF0ED7CAACBB/)