Topic: Ideas for a Multiplayer Mode


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  • #6990
    Avatar photoAnonymous

    Well, I know a multiplayer mode isn’t planned (or is it?), but the other day I was thinking about it and had some ideas. I know they can be a little hard to implement, but, well, these are some ideas only and I hope it inspires someone. Of course, I would love to see these ideas, or similar ones, implemented in this game, I think Battle Brothers has so much potential for a multiplayer mode, even on just tactical maps, instead of using the worldmap.

    My ideas for multiplayer mode
    Ok, actually I have 2 ideas for that:
    One is like the scenarios mode: you have a selection of random brothers, random weapons and maybe some random tactical maps, and you form your team and get ready to battle.
    of course, in this mode you could select the maximum number of brothers, the maximum weapon and armor tiers, and also how many perk and stat points it will be avaiable for players to improve the brothers before each fight. This would be like the skirmish mode of multiplayer.

    Now, there’s a second mode, that I feel would be much better and less “skirmishy”:
    Let me call it Career Mode. in this one, you start with all brothers at level 1, and you only fight against lvl 1 players, it could be regulated by a matchmaking system. Now, your equipment is just the worst of the worst when you start, but as you kill other mercenary bands (players) or make them rout, you get their weapons and sell them for profit. Similarly, you get experience when you kill other brothers, according to their level and stats.
    Now, let me say there is a kind of tavern where you can recruit more brothers, in case you lose some, but the thing is, they always start at level 1, so you have to level them up in your fights.

    As you improve your band, you level it up as a whole (for example, a band of level2 brothers would be considered a Level 2 Band), and the matchs you will find will be accordingly more difficult. Then, it could have a Rank where it shows the best bands, etc. There could also have some bonus mechanics when you manage to kill X numbers of brothers, or win X number of fights, and then you receive a package or something like that where you can find a good item or even a legendary one. Of course, if you lose the next battle, you would lose this item as well (if the brother wielding it have died), and so the loot makes it worth it to fight better armored opponents.
    In this mode, the brothers would be persistent, instead of changing from battle to battle (like in the “Skirmish Mode”); you would need to spend the stat points wisely, you would need to work hard for better gear and the challenge would be much higher, since you are fighting other players. I think it would be even more interesting if you add customization options, like, a custom banner, the ability to change the haircut and beard of your brothers and of course their names.

    Avatar photoDrygord

    Those are pretty good ideas for PvP but you know what I think would really be epic is a Multiplay mode where you all use the same worldmap, walk by the other players just as if they were another raiding party and have the option to engage them in PvP battles. Players would be fighting for resources and raids and contracts, competing for gear and legendaries, joining opposing factions or all ending up on the same side. If you are being chased by another player trying to kill you, you can lure a huge pack of werewolves from the woods onto them.
    Imagine getting your beginning merc team still wearing leather and knives and bludgeons wiped out by some bully in chain mail and tier 2 and 3 items. You recover, play strategically and eventually become more powerful than him and strike your sweet revenge.
    It could be hosted on a server 24/7. 4-10 player multiplay would be nice but what would really be epic is a 50+ player map. Eventually throw in some sandbox elements like building your own castle or fort etc or giving out contracts of your own to other mercenaries to kill your opponents. Now THAT would be something.

    EDIT: the option could be there, just as if you encounter a caravan next to werewolves and can enter battle with both of them, to have more than 1 player in the same “battle” either fighting together against the AI or in a free for all truly roleplaying skirmish. Imagine betraying or being betrayed by your allies mid battle and having a real story to play upon. You can have large masses of squads all in a big war and some people might jump in just for the excitement, or maybe to change the tide of battle or slaughter everyone to steal their loot.

    Avatar photoAnonymous

    That would be very nice!
    There are some balancing issues, like, for example, how long a battle should last and how many players could enter into the fray, otherwise there would be battles lasting for hours, since many ppl around the map would participate in it after it has begun. Unless you can only join the battle at its start.

    It would be ubber awesome to see your suggestions implemented, well, maybe some day it will, who knows?

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