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Topic: No Events, no Moral
Home › Forums › Battle Brothers: Bug Reports › No Events, no Moral
Tagged: Events
- This topic has 4 replies, 2 voices, and was last updated 9 years, 5 months ago by Rap.
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AuthorPosts
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27. June 2015 at 00:02 #5120VorianParticipant
Hey,
yea. i have no events. Played a new campaign for 2-3 hours, no events and also no moral.
I tried to reinstall the game and start a new campaign again – but its the same thing.27. June 2015 at 13:23 #5130VorianParticipantHere is the log-file.
Hm, iam not able to upload it as a attachment, so i will put it in here.Battle Brothers – Early Access – Build: 0.4.1.1
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Renderer
Vendor: ATI Technologies Inc.
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Renderer
Device: AMD Radeon R9 200 Series
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Renderer
Version: 3.0.13292 Compatibility Profile Context 14.502.1014.0
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Renderer
Shader Version: 4.40
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Renderer
Framebuffer Support: Yes
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Texture
Texture “gfx/fonts/cinzel_bold_20.png” (ID: 6) took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
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Texture
Texture “gfx/ui.png” (ID: 7) took up approximately 2730kb in video memory.
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Resource
Finished loading Resource Package “preload/on_start.txt”.
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UI
Screen “RootScreen” successfully registered.
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UI
Screen “ConsoleScreen” successfully registered.
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Screen “LoadingScreen” successfully registered.
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Screen “TooltipScreen” successfully registered.
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UI
Screen “TacticalScreen” successfully registered.
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UI
Screen “TacticalCombatResultScreen” successfully registered.
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UI
Screen “TacticalFleeScreen” successfully registered.
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UI
Screen “WorldScreen” successfully registered.
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UI
Screen “WorldTownScreen” successfully registered.
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Screen “WorldContractScreen” successfully registered.
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Screen “WorldGameFinishScreen” successfully registered.
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Screen “WorldEventScreen” successfully registered.
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Screen “MainMenuScreen” successfully registered.
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Screen “WorldMenuScreen” successfully registered.
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UI
Screen “TacticalMenuScreen” successfully registered.
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UI
Screen “WorldCharacterScreen” successfully registered.
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UI
Screen “TacticalCharacterScreen” successfully registered.
13:10:18
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
13:10:18
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
13:10:18
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
13:10:18
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
13:10:18
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
13:10:18
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
13:10:18
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
13:10:18
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
13:10:18
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
13:10:18
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
13:10:18
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
13:10:18
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
13:10:18
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
13:10:18
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
13:10:18
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
13:10:18
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
13:10:18
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
13:10:18
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
13:10:18
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
13:10:18
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
13:10:18
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
13:10:18
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
13:10:18
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
13:10:18
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
13:10:18
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
13:10:18
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
13:10:18
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
13:10:18
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
13:10:18
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
13:10:18
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
13:10:18
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
13:10:18
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
13:10:18
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
13:10:18
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
13:10:18
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
13:10:18
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
13:10:18
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
13:10:18
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
13:10:18
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
13:10:18
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
13:10:18
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
13:10:18
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
13:10:18
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
13:10:18
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
13:10:18
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
13:10:18
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
13:10:18
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
13:10:18
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
13:10:18
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
13:10:18
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
13:10:18
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
13:10:18
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
13:10:18
SQ
RootState::onShow()
13:10:18
Resource
Parsed Resource Package “preload/on_running.txt” with 213 items.
13:10:18
Resource
Started loading Resource Package “preload/on_running.txt”.
13:10:18
Resource
Loading: gfx/entity_0.png
13:10:18
UI
RootScreen::REGISTER
13:10:18
UI
RootScreenVersionModule::REGISTER
13:10:18
Texture
Texture “gfx/entity_0.png” (ID: 8) took up approximately 21845kb in video memory.
13:10:18
Resource
Loading: music/title.music
13:10:18
Resource
Loading: gfx/entity_icons.png
13:10:18
UI
LoadingScreen::REGISTER
13:10:18
UI
TooltipScreen::REGISTER
13:10:18
Texture
Texture “gfx/entity_icons.png” (ID: 9) took up approximately 5461kb in video memory.
13:10:18
Resource
Loading: gfx/effects_0.png
13:10:18
UI
MainMenuScreen::REGISTER
13:10:18
UI
MainMenuModule::REGISTER
13:10:18
UI
LoadCampaignMenuModule::REGISTER
13:10:18
UI
NewCampaignMenuModule::REGISTER
13:10:18
UI
ScenarioMenuModule::REGISTER
13:10:18
UI
OptionsMenuModule::REGISTER
13:10:18
UI
OptionsMenuModuleVideoPanel::REGISTER
13:10:18
UI
OptionsMenuModuleAudioPanel::REGISTER
13:10:18
UI
OptionsMenuModuleControlsPanel::REGISTER
13:10:18
UI
OptionsMenuModuleGameplayPanel::REGISTER
13:10:18
Texture
Texture “gfx/effects_0.png” (ID: 10) took up approximately 21845kb in video memory.
13:10:18
Resource
Loading: gfx/world_detail.png
13:10:19
Texture
Texture “gfx/world_detail.png” (ID: 11) took up approximately 43690kb in video memory.
13:10:19
Resource
Loading: gfx/world_entity_0.png
13:10:19
Texture
Texture “gfx/world_entity_0.png” (ID: 12) took up approximately 10922kb in video memory.
13:10:19
Resource
Loading: sounds/body_fall_1.ogg
13:10:19
Resource
Loading: sounds/shield_broken.ogg
13:10:19
Resource
Loading: sounds/combat/aimed_shot_01.wav
13:10:19
Resource
Loading: sounds/combat/aimed_shot_02.wav
13:10:19
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Loading: sounds/combat/aimed_shot_03.wav
13:10:19
Resource
Loading: sounds/combat/armor_chainmail_impact_01.wav
13:10:19
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Loading: sounds/combat/armor_chainmail_impact_02.wav
13:10:19
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Loading: sounds/combat/armor_chainmail_impact_03.wav
13:10:19
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Loading: sounds/combat/armor_halfplate_impact_01.wav
13:10:19
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Loading: sounds/combat/armor_halfplate_impact_02.wav
13:10:19
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Loading: sounds/combat/armor_halfplate_impact_03.wav
13:10:19
Resource
Loading: sounds/combat/armor_leather_impact_01.wav
13:10:19
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Loading: sounds/combat/armor_leather_impact_02.wav
13:10:19
Resource
Loading: sounds/combat/armor_leather_impact_03.wav
13:10:19
Resource
Loading: sounds/combat/arrow_hit_01.wav
13:10:19
Resource
Loading: sounds/combat/arrow_hit_02.wav
13:10:19
Resource
Loading: sounds/combat/arrow_hit_03.wav
13:10:19
Resource
Loading: sounds/combat/arrow_miss_01.wav
13:10:19
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Loading: sounds/combat/arrow_miss_02.wav
13:10:19
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Loading: sounds/combat/arrow_miss_03.wav
13:10:19
Resource
Loading: sounds/combat/bash_01.wav
13:10:19
Resource
Loading: sounds/combat/bash_02.wav
13:10:19
Resource
Loading: sounds/combat/bash_03.wav
13:10:19
Resource
Loading: sounds/combat/bash_hit_01.wav
13:10:19
Resource
Loading: sounds/combat/bash_hit_02.wav
13:10:19
Resource
Loading: sounds/combat/bash_hit_03.wav
13:10:19
Resource
Loading: sounds/combat/bolt_shot_01.wav
13:10:19
Resource
Loading: sounds/combat/bolt_shot_02.wav
13:10:19
Resource
Loading: sounds/combat/bolt_shot_03.wav
13:10:19
Resource
Loading: sounds/combat/bolt_shot_hit_01.wav
13:10:19
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Loading: sounds/combat/bolt_shot_hit_02.wav
13:10:19
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Loading: sounds/combat/bolt_shot_hit_03.wav
13:10:19
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Loading: sounds/combat/bolt_shot_miss_01.wav
13:10:19
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Loading: sounds/combat/bolt_shot_miss_02.wav
13:10:19
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Loading: sounds/combat/bolt_shot_miss_03.wav
13:10:19
Resource
Loading: sounds/combat/chop_01.wav
13:10:19
Resource
Loading: sounds/combat/chop_02.wav
13:10:19
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Loading: sounds/combat/chop_03.wav
13:10:19
Resource
Loading: sounds/combat/chop_hit_01.wav
13:10:19
Resource
Loading: sounds/combat/chop_hit_02.wav
13:10:19
Resource
Loading: sounds/combat/chop_hit_03.wav
13:10:19
Resource
Loading: sounds/combat/hand_01.wav
13:10:19
Resource
Loading: sounds/combat/hand_02.wav
13:10:19
Resource
Loading: sounds/combat/hand_03.wav
13:10:19
Resource
Loading: sounds/combat/hand_hit_01.wav
13:10:19
Resource
Loading: sounds/combat/hand_hit_02.wav
13:10:19
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Loading: sounds/combat/hand_hit_03.wav
13:10:19
Resource
Loading: sounds/combat/impale_01.wav
13:10:19
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Loading: sounds/combat/impale_02.wav
13:10:19
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Loading: sounds/combat/impale_03.wav
13:10:19
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Loading: sounds/combat/impale_hit_01.wav
13:10:19
Resource
Loading: sounds/combat/impale_hit_02.wav
13:10:19
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Loading: sounds/combat/impale_hit_03.wav
13:10:19
Resource
Loading: sounds/combat/overhead_strike_01.wav
13:10:19
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Loading: sounds/combat/overhead_strike_02.wav
13:10:19
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Loading: sounds/combat/overhead_strike_03.wav
13:10:19
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Loading: sounds/combat/overhead_strike_hit_01.wav
13:10:19
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Loading: sounds/combat/overhead_strike_hit_02.wav
13:10:19
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Loading: sounds/combat/overhead_strike_hit_03.wav
13:10:19
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Loading: sounds/combat/quick_shot_01.wav
13:10:19
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Loading: sounds/combat/quick_shot_02.wav
13:10:19
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Loading: sounds/combat/quick_shot_03.wav
13:10:19
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Loading: sounds/combat/reload_01.wav
13:10:19
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Loading: sounds/combat/reload_02.wav
13:10:19
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Loading: sounds/combat/slash_01.wav
13:10:19
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Loading: sounds/combat/slash_02.wav
13:10:19
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Loading: sounds/combat/slash_03.wav
13:10:19
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Loading: sounds/combat/slash_hit_01.wav
13:10:19
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Loading: sounds/combat/slash_hit_02.wav
13:10:19
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Loading: sounds/combat/slash_hit_03.wav
13:10:19
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Loading: sounds/combat/split_01.wav
13:10:19
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Loading: sounds/combat/split_02.wav
13:10:19
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Loading: sounds/combat/split_03.wav
13:10:19
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Loading: sounds/combat/split_hit_01.wav
13:10:19
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Loading: sounds/combat/split_hit_02.wav
13:10:19
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Loading: sounds/combat/split_hit_03.wav
13:10:19
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Loading: sounds/combat/stab_01.wav
13:10:19
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Loading: sounds/combat/stab_02.wav
13:10:19
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Loading: sounds/combat/stab_03.wav
13:10:19
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Loading: sounds/combat/stab_hit_01.wav
13:10:19
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Loading: sounds/combat/stab_hit_02.wav
13:10:19
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Loading: sounds/combat/stab_hit_03.wav
13:10:19
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Loading: sounds/combat/swing_01.wav
13:10:19
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Loading: sounds/combat/swing_02.wav
13:10:19
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Loading: sounds/combat/swing_03.wav
13:10:19
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Loading: sounds/combat/swing_hit_01.wav
13:10:19
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Loading: sounds/combat/swing_hit_02.wav
13:10:19
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Loading: sounds/combat/swing_hit_03.wav
13:10:19
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Loading: sounds/combat/thrust_01.wav
13:10:19
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Loading: sounds/combat/thrust_02.wav
13:10:19
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Loading: sounds/combat/thrust_03.wav
13:10:19
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Loading: sounds/combat/thrust_hit_01.wav
13:10:19
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Loading: sounds/combat/thrust_hit_02.wav
13:10:19
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Loading: sounds/combat/thrust_hit_03.wav
13:10:19
Resource
Loading: sounds/combat/hook_01.wav
13:10:19
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Loading: sounds/combat/hook_02.wav
13:10:19
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Loading: sounds/combat/hook_03.wav
13:10:19
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Loading: sounds/combat/hook_hit_01.wav
13:10:19
Resource
Loading: sounds/combat/hook_hit_02.wav
13:10:19
Resource
Loading: sounds/combat/hook_hit_03.wav
13:10:19
Resource
Loading: sounds/combat/knockback_01.wav
13:10:19
Resource
Loading: sounds/combat/knockback_02.wav
13:10:19
Resource
Loading: sounds/combat/knockback_03.wav
13:10:19
Resource
Loading: sounds/combat/knockback_hit_01.wav
13:10:19
Resource
Loading: sounds/combat/knockback_hit_02.wav
13:10:19
Resource
Loading: sounds/combat/knockback_hit_03.wav
13:10:19
Resource
Loading: sounds/combat/puncture_01.wav
13:10:19
Resource
Loading: sounds/combat/puncture_02.wav
13:10:19
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Loading: sounds/combat/puncture_03.wav
13:10:19
Resource
Loading: sounds/combat/puncture_hit_01.wav
13:10:19
Resource
Loading: sounds/combat/puncture_hit_02.wav
13:10:19
Resource
Loading: sounds/combat/puncture_hit_03.wav
13:10:19
Resource
Loading: sounds/combat/riposte_01.wav
13:10:19
Resource
Loading: sounds/combat/riposte_02.wav
13:10:19
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Loading: sounds/combat/riposte_03.wav
13:10:19
Resource
Loading: sounds/combat/spearwall_01.wav
13:10:19
Resource
Loading: sounds/combat/spearwall_02.wav
13:10:19
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Loading: sounds/combat/spearwall_03.wav
13:10:19
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Loading: sounds/combat/shieldwall_01.wav
13:10:19
Resource
Loading: sounds/combat/shieldwall_02.wav
13:10:19
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Loading: sounds/combat/shieldwall_03.wav
13:10:19
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Loading: sounds/combat/split_shield_01.wav
13:10:19
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Loading: sounds/combat/split_shield_02.wav
13:10:19
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Loading: sounds/combat/split_shield_03.wav
13:10:19
Resource
Loading: sounds/combat/bro_damage_taken_01.wav
13:10:19
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Loading: sounds/combat/bro_damage_taken_02.wav
13:10:19
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Loading: sounds/combat/bro_damage_taken_03.wav
13:10:19
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Loading: sounds/combat/bro_damage_taken_04.wav
13:10:19
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Loading: sounds/combat/bro_damage_taken_soft_01.wav
13:10:19
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Loading: sounds/combat/bro_damage_taken_soft_02.wav
13:10:19
Resource
Loading: sounds/combat/bro_damage_taken_soft_03.wav
13:10:19
Resource
Loading: sounds/combat/bro_dying_01.wav
13:10:19
Resource
Loading: sounds/combat/bro_dying_02.wav
13:10:19
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Loading: sounds/combat/bro_dying_03.wav
13:10:19
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Loading: sounds/combat/bro_dying_04.wav
13:10:19
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Loading: sounds/combat/bro_dying_05.wav
13:10:19
Resource
Loading: sounds/combat/cleave_01.wav
13:10:19
Resource
Loading: sounds/combat/cleave_02.wav
13:10:19
Resource
Loading: sounds/combat/cleave_03.wav
13:10:19
Resource
Loading: sounds/combat/cleave_hit_hitpoints_01.wav
13:10:19
Resource
Loading: sounds/combat/cleave_hit_hitpoints_02.wav
13:10:19
Resource
Loading: sounds/combat/cleave_hit_hitpoints_03.wav
13:10:19
Resource
Loading: sounds/combat/crush_armor_01.wav
13:10:19
Resource
Loading: sounds/combat/crush_armor_02.wav
13:10:19
Resource
Loading: sounds/combat/crush_armor_03.wav
13:10:19
Resource
Loading: sounds/combat/crush_armor_hit_01.wav
13:10:19
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Loading: sounds/combat/crush_armor_hit_02.wav
13:10:19
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Loading: sounds/combat/crush_armor_hit_03.wav
13:10:19
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Loading: sounds/combat/decapitate_hit_01.wav
13:10:19
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Loading: sounds/combat/decapitate_hit_02.wav
13:10:19
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Loading: sounds/combat/decapitate_hit_03.wav
13:10:19
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Loading: sounds/combat/hammer_strike_01.wav
13:10:19
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Loading: sounds/combat/hammer_strike_02.wav
13:10:19
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Loading: sounds/combat/hammer_strike_03.wav
13:10:19
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Loading: sounds/combat/hammer_strike_hit_01.wav
13:10:19
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Loading: sounds/combat/hammer_strike_hit_02.wav
13:10:19
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Loading: sounds/combat/hammer_strike_hit_03.wav
13:10:19
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Loading: sounds/combat/round_swing_01.wav
13:10:19
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Loading: sounds/combat/round_swing_02.wav
13:10:19
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Loading: sounds/combat/round_swing_03.wav
13:10:19
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Loading: sounds/combat/round_swing_hit_01.wav
13:10:19
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Loading: sounds/combat/round_swing_hit_02.wav
13:10:19
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Loading: sounds/combat/round_swing_hit_03.wav
13:10:19
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Loading: sounds/combat/javelin_throw_01.wav
13:10:19
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Loading: sounds/combat/javelin_throw_02.wav
13:10:19
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Loading: sounds/combat/javelin_throw_03.wav
13:10:19
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Loading: sounds/combat/javelin_miss_01.wav
13:10:19
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Loading: sounds/combat/javelin_miss_02.wav
13:10:19
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Loading: sounds/combat/javelin_miss_03.wav
13:10:19
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Loading: sounds/combat/javelin_hit_01.wav
13:10:19
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Loading: sounds/combat/javelin_hit_02.wav
13:10:19
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Loading: sounds/combat/javelin_hit_03.wav
13:10:19
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Loading: sounds/combat/thresh_01.wav
13:10:19
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Loading: sounds/combat/thresh_02.wav
13:10:19
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Loading: sounds/combat/thresh_03.wav
13:10:19
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Loading: sounds/combat/thresh_hit_01.wav
13:10:19
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Loading: sounds/combat/thresh_hit_02.wav
13:10:19
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Loading: sounds/combat/thresh_hit_03.wav
13:10:19
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Loading: sounds/combat/pound_01.wav
13:10:19
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Loading: sounds/combat/pound_02.wav
13:10:19
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Loading: sounds/combat/pound_03.wav
13:10:19
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Loading: sounds/combat/pound_hit_01.wav
13:10:19
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Loading: sounds/combat/pound_hit_02.wav
13:10:19
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Loading: sounds/combat/pound_hit_03.wav
13:10:19
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Loading: sounds/combat/flail_01.wav
13:10:19
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Loading: sounds/combat/flail_02.wav
13:10:19
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Loading: sounds/combat/flail_03.wav
13:10:19
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Loading: sounds/combat/flail_hit_01.wav
13:10:19
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Loading: sounds/combat/flail_hit_02.wav
13:10:19
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Loading: sounds/combat/flail_hit_03.wav
13:10:19
Resource
Loading: sounds/combat/lash_01.wav
13:10:19
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Loading: sounds/combat/lash_02.wav
13:10:19
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Loading: sounds/combat/lash_03.wav
13:10:19
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Loading: sounds/combat/lash_hit_01.wav
13:10:19
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Loading: sounds/combat/lash_hit_02.wav
13:10:19
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Loading: sounds/combat/lash_hit_03.wav
13:10:19
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Loading: sounds/combat/weapon_break_01.wav
13:10:19
Resource
Loading: sounds/combat/rotation_01.wav
13:10:19
Resource
Loading: sounds/combat/footwork_01.wav
13:10:19
Resource
Loading: sounds/combat/return_favor_01.wav
13:10:19
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Loading: sounds/combat/perfect_focus_01.wav
13:10:19
Resource
Loading: sounds/combat/rally_the_troops_01.wav
13:10:19
Resource
Loading: sounds/new_round_01.wav
13:10:19
Resource
Loading: sounds/new_round_02.wav
13:10:19
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Loading: sounds/new_round_03.wav
13:10:19
Resource
Loading: sounds/scribble.wav
13:10:26
SQ
Init World State!
13:10:26
SQ
Load campaign: fg
13:10:27
Scene
Finished loading scene.
13:10:27
SQ
Skill [Neutral] removed from [Jannold the Disgraced].
13:10:27
SQ
Skill [Neutral] removed from [Friedrich].
13:10:27
SQ
Skill [Neutral] removed from [Kurt].
13:10:27
SQ
Skill [Neutral] removed from [Bjarni].
13:10:27
SQ
Skill [Neutral] removed from [Wilreich].
13:10:27
SQ
Skill [Neutral] removed from [Ser Theo].
13:10:27
SQ
Skill [Neutral] removed from [Falk].
13:10:27
SQ
Skill [Neutral] removed from [Sigmar].
13:10:27
SQ
Skill [Neutral] removed from [Steinar].
13:10:27
SQ
Skill [Neutral] removed from [Ser Hilderich].
13:10:27
SQ
Skill [Neutral] removed from [Sigmund the Nighthunter].
13:10:27
SQ
Skill [Neutral] removed from [Raimund].
13:10:27
SQ
Skill [Neutral] removed from [Aldemar].
13:10:27
SQ
Skill [Neutral] removed from [Gernot].
13:10:27
SQ
Skill [Neutral] removed from [Jannold].
13:10:27
SQ
Skill [Neutral] removed from [Walram].
13:10:27
SQ
Skill [Neutral] removed from [Alrik].
13:10:27
SQ
Skill [Neutral] removed from [Kori the Homeless].
13:10:27
SQ
Skill [Neutral] removed from [Kettilmund].
13:10:27
SQ
Skill [Neutral] removed from [Ulrich].
13:10:27
SQ
Skill [Neutral] removed from [Henrik].
13:10:27
SQ
Skill [Neutral] removed from [Robert].
13:10:27
SQ
Skill [Neutral] removed from [Wilderich].
13:10:27
SQ
Skill [Neutral] removed from [Radulf].
13:10:27
SQ
Skill [Neutral] removed from [Hilmar].
13:10:27
SQ
Skill [Neutral] removed from [Wolf].
13:10:27
SQ
Skill [Neutral] removed from [Reimar].
13:10:27
SQ
Skill [Neutral] removed from [Reinhold].
13:10:27
SQ
Skill [Neutral] removed from [Erland].
13:10:27
SQ
Skill [Neutral] removed from [Randolf the Humble].
13:10:27
SQ
Skill [Neutral] removed from [Henrik].
13:10:27
SQ
Skill [Neutral] removed from [Wilreich].
13:10:27
SQ
Skill [Neutral] removed from [Arne the Bastard].
13:10:27
SQ
Skill [Neutral] removed from [Niels].
13:10:27
SQ
Skill [Neutral] removed from [Asgeir].
13:10:27
SQ
Skill [Neutral] removed from [Hugo].
13:10:27
SQ
Skill [Neutral] removed from [Magnus].
13:10:27
SQ
Skill [Neutral] removed from [Gernot].
13:10:27
SQ
Skill [Neutral] removed from [Lothar].
13:10:27
SQ
Skill [Neutral] removed from [Lothar].
13:10:27
SQ
Skill [Neutral] removed from [Ortwin the Sturdy].
13:10:27
SQ
Skill [Neutral] removed from [Svein].
13:10:27
SQ
Skill [Neutral] removed from [Hermann].
13:10:27
SQ
Skill [Neutral] removed from [Ulfert].
13:10:27
SQ
Skill [Neutral] removed from [Jannold the Mad].
13:10:27
SQ
Skill [Neutral] removed from [Steinar].
13:10:27
SQ
Skill [Neutral] removed from [Ulfert].
13:10:27
SQ
Skill [Neutral] removed from [Bjarni].
13:10:27
SQ
Skill [Neutral] removed from [Adler].
13:10:27
SQ
Skill [Neutral] removed from [Ortwin].
13:10:27
SQ
Skill [Neutral] removed from [Arne].
13:10:27
SQ
Skill [Neutral] removed from [Egil].
13:10:27
SQ
Skill [Neutral] removed from [Gunther].
13:10:27
SQ
Skill [Neutral] removed from [Hubert].
13:10:27
SQ
Skill [Neutral] removed from [Baldomar].
13:10:27
SQ
Skill [Neutral] removed from [Tobjoern].
13:10:27
SQ
contract activated: contract.errant
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.destroy_orc_camp
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.destroy_orc_camp
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.discover_location
13:10:27
SQ
contract added: contract.destroy_inactive_location
13:10:27
SQ
contract added: contract.destroy_inactive_location
13:10:27
SQ
contract added: contract.destroy_orc_camp
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.discover_location
13:10:27
SQ
contract added: contract.errant
13:10:27
SQ
contract added: contract.destroy_inactive_location
13:10:27
SQ
contract added: contract.errant
13:10:27
Resource
Loading: gfx/world_weather.png
13:10:28
Texture
Texture “gfx/world_weather.png” (ID: 13) took up approximately 43690kb in video memory.
13:10:28
UI
WorldScreen::REGISTER
13:10:28
UI
WorldScreenTopbarOptionsModule::REGISTER
13:10:28
UI
WorldScreenTopbarDayTimeModule::REGISTER
13:10:28
UI
WorldScreenTopbarAssetsModule::REGISTER
13:10:28
UI
WorldScreenActiveContractPanelModule::REGISTER
13:10:28
UI
WorldContractContentModule::REGISTER
13:10:28
UI
CombatDialogModule::REGISTER
13:10:28
UI
WorldEventScreen::REGISTER
13:10:28
UI
WorldContractScreen::REGISTER
13:10:28
UI
WorldContractScreenDialogModule::REGISTER
13:10:28
UI
WorldContractContentModule::REGISTER
13:10:28
UI
WorldContractButtonsModule::REGISTER
13:10:28
UI
WorldTownScreen::REGISTER
13:10:28
UI
WorldTownScreenMainDialogModule::REGISTER
13:10:28
UI
WorldTownScreenHireDialogModule::REGISTER
13:10:28
UI
WorldTownScreenShopDialogModule::REGISTER
13:10:28
UI
WorldContractScreenDialogModule::REGISTER
13:10:28
UI
WorldContractContentModule::REGISTER
13:10:28
UI
WorldContractButtonsModule::REGISTER
13:10:28
UI
WorldEventPopupScreen::REGISTER
13:10:28
UI
IngameMenuScreen::REGISTER
13:10:28
UI
MainMenuModule::REGISTER
13:10:28
UI
LoadCampaignMenuModule::REGISTER
13:10:28
UI
SaveCampaignMenuModule::REGISTER
13:10:28
UI
OptionsMenuModule::REGISTER
13:10:28
UI
OptionsMenuModuleVideoPanel::REGISTER
13:10:28
UI
OptionsMenuModuleAudioPanel::REGISTER
13:10:28
UI
OptionsMenuModuleControlsPanel::REGISTER
13:10:28
UI
OptionsMenuModuleGameplayPanel::REGISTER
13:10:28
UI
WorldGameFinishScreen::REGISTER
13:10:28
UI
WorldGameFinishScreenDialogModule::REGISTER
13:10:28
UI
CharacterScreen::REGISTER
13:10:28
UI
CharacterScreenLeftPanelModule::REGISTER
13:10:28
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
13:10:28
UI
CharacterScreenPaperdollModule::REGISTER
13:10:28
UI
CharacterScreenSkillsModule::REGISTER
13:10:28
UI
CharacterScreenStatsModule::REGISTER
13:10:28
UI
CharacterScreenRightPanelModule::REGISTER
13:10:28
UI
CharacterScreenRightPanelHeaderModule::REGISTER
13:10:28
UI
CharacterScreenInventoryListModule::REGISTER
13:10:28
UI
CharacterScreenPerksModule::REGISTER
13:10:28
UI
CharacterScreenBrothersListModule::REGISTER
13:10:28
UI
CharacterScreenBattleStartFooterModule::REGISTER
13:10:30
Resource
Loading: music/worldmap_03.music
13:10:30
Resource
Unloading: music/title.music
13:10:39
SQ
chance to fire event: 409.89%
13:10:39
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 409.89, timeSinceLastEvent = 4543.22, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:10:44
SQ
chance to fire event: 410.35%
13:10:44
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 410.35, timeSinceLastEvent = 4548.33, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:10:53
SQ
chance to fire event: 411.138%
13:10:53
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 411.138, timeSinceLastEvent = 4557.08, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:11:02
SQ
chance to fire event: 411.922%
13:11:02
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 411.922, timeSinceLastEvent = 4565.8, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:11:10
SQ
chance to fire event: 412.707%
13:11:10
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 412.707, timeSinceLastEvent = 4574.52, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:11:19
SQ
chance to fire event: 413.491%
13:11:19
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 413.491, timeSinceLastEvent = 4583.24, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:11:28
SQ
chance to fire event: 414.275%
13:11:28
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 414.275, timeSinceLastEvent = 4591.94, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:11:36
SQ
chance to fire event: 415.063%
13:11:36
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 415.063, timeSinceLastEvent = 4600.69, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:11:42
SQ
contract added: contract.destroy_inactive_location
13:11:45
SQ
chance to fire event: 415.854%
13:11:45
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 415.854, timeSinceLastEvent = 4609.49, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:11:54
SQ
chance to fire event: 416.641%
13:11:54
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 416.641, timeSinceLastEvent = 4618.23, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:12:03
SQ
chance to fire event: 417.431%
13:12:03
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 417.431, timeSinceLastEvent = 4627.01, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:12:12
SQ
chance to fire event: 418.221%
13:12:12
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 418.221, timeSinceLastEvent = 4635.79, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:12:20
SQ
chance to fire event: 419.014%
13:12:20
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 419.014, timeSinceLastEvent = 4644.6, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:12:24
SQ
Location entered: Eisenstein
13:12:28
Resource
Loading: music/village_01.music
13:12:28
Resource
Unloading: music/worldmap_03.music
13:12:43
Resource
Loading: music/worldmap_03.music
13:12:43
Resource
Unloading: music/village_01.music
13:12:46
SQ
chance to fire event: 419.801%
13:12:46
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 419.801, timeSinceLastEvent = 4653.34, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:12:55
SQ
chance to fire event: 420.589%
13:12:55
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 420.589, timeSinceLastEvent = 4662.1, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:13:04
SQ
chance to fire event: 421.378%
13:13:04
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 421.378, timeSinceLastEvent = 4670.87, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:13:13
SQ
chance to fire event: 422.17%
13:13:13
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 422.17, timeSinceLastEvent = 4679.67, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:13:21
SQ
chance to fire event: 422.957%
13:13:21
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 422.957, timeSinceLastEvent = 4688.42, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:13:30
SQ
chance to fire event: 423.745%
13:13:30
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 423.745, timeSinceLastEvent = 4697.16, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:13:39
SQ
chance to fire event: 424.531%
13:13:39
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 424.531, timeSinceLastEvent = 4705.9, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:13:48
SQ
chance to fire event: 425.318%
13:13:48
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 425.318, timeSinceLastEvent = 4714.65, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:13:56
SQ
chance to fire event: 426.102%
13:13:56
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 426.102, timeSinceLastEvent = 4723.36, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:14:05
SQ
chance to fire event: 426.884%
13:14:05
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 426.884, timeSinceLastEvent = 4732.05, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:14:14
SQ
chance to fire event: 427.672%
13:14:14
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 427.672, timeSinceLastEvent = 4740.8, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:14:29
SQ
chance to fire event: 428.463%
13:14:29
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 428.463, timeSinceLastEvent = 4749.59, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:14:38
SQ
chance to fire event: 429.254%
13:14:38
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 429.254, timeSinceLastEvent = 4758.38, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:14:38
SQ
Location entered: Rauthal
13:14:42
Resource
Loading: music/village_01.music
13:14:42
Resource
Unloading: music/worldmap_03.music
13:14:54
SQ
Location entered: Rauthal
13:15:04
Resource
Loading: music/worldmap_03.music
13:15:04
Resource
Unloading: music/village_01.music
13:15:09
SQ
Save campaign: fg
13:15:10
Scene
Finished saving scene.
13:15:12
SQ
chance to fire event: 430.045%
13:15:12
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 430.045, timeSinceLastEvent = 4767.16, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:15:58
SQ
chance to fire event: 430.833%
13:15:58
Script Error
the index ‘getSkills’ does not exist
Function:
onUpdateScore -> scripts/events/events/cultist_vs_uneducated_event.nut : 141
Variables:
@ITERATOR@ = 2, bro = Table, @INDEX@ = 1, uneducated_candidates = Array, cultist_candidates = Array, brothers = Array, this = Table
Function:
update -> scripts/events/event.nut : 83
Variables:
this = Table
Function:
update -> scripts/events/event_manager.nut : 138
Variables:
i = 9, eventToFire = Null, score = 10, parties = Array, chanceToFireEvent = 430.833, timeSinceLastEvent = 4775.92, this = Table
Function:
onUpdate -> scripts/states/world_state.nut : 478
Variables:
this = Table
13:16:07
SQ
Save campaign: fg
13:16:08
Scene
Finished saving scene.
13:16:10
SQ
ScenarioState::onSiblingSentMessage(WorldState : AboutToFinish);
13:16:10
SQ
WorldState::onSiblingSentMessage(MainMenuState : FullyLoaded);
13:16:10
SQ
Clearing World Scene
13:16:10
Resource
Unloading: gfx/world_weather.png
13:16:10
UI
WorldEventPopupScreen::UNREGISTER
13:16:10
UI
IngameMenuScreen::UNREGISTER
13:16:10
UI
MainMenuModule::UNREGISTER
13:16:10
UI
LoadCampaignMenuModule::UNREGISTER
13:16:10
UI
SaveCampaignMenuModule::UNREGISTER
13:16:10
UI
OptionsMenuModule::UNREGISTER
13:16:10
UI
OptionsMenuModuleVideoPanel::UNREGISTER
13:16:10
UI
OptionsMenuModuleVideoPanel::UNREGISTER
13:16:10
UI
OptionsMenuModuleControlsPanel::UNREGISTER
13:16:10
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
13:16:10
UI
WorldTownScreen::UNREGISTER
13:16:10
UI
WorldTownScreenMainDialogModule::UNREGISTER
13:16:10
UI
WorldTownScreenHireDialogModule::UNREGISTER
13:16:10
UI
WorldTownScreenShopDialogModule::UNREGISTER
13:16:10
UI
WorldContractScreenDialogModule::UNREGISTER
13:16:10
UI
WorldContractContentModule::UNREGISTER
13:16:10
UI
WorldContractButtonsModule::UNREGISTER
13:16:10
UI
WorldContractScreen::UNREGISTER
13:16:10
UI
WorldContractScreenDialogModule::UNREGISTER
13:16:10
UI
WorldContractContentModule::UNREGISTER
13:16:10
UI
WorldContractButtonsModule::UNREGISTER
13:16:10
UI
WorldEventScreen::UNREGISTER
13:16:10
UI
WorldGameFinishScreen::UNREGISTER
13:16:10
UI
WorldGameFinishScreenDialogModule::UNREGISTER
13:16:10
UI
WorldScreen::UNREGISTER
13:16:10
UI
WorldScreenTopbarOptionsModule::UNREGISTER
13:16:10
UI
WorldScreenTopbarDayTimeModule::UNREGISTER
13:16:10
UI
WorldScreenTopbarAssetsModule::UNREGISTER
13:16:10
UI
WorldScreenActiveContractPanelModule::UNREGISTER
13:16:10
UI
WorldContractContentModule::UNREGISTER
13:16:10
UI
CombatDialogModule::UNREGISTER
13:16:10
UI
CharacterScreen::UNREGISTER
13:16:10
UI
CharacterScreenLeftPanelModule::UNREGISTER
13:16:10
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
13:16:10
UI
CharacterScreenPaperdollModule::UNREGISTER
13:16:10
UI
CharacterScreenSkillsModule::UNREGISTER
13:16:10
UI
CharacterScreenStatsModule::UNREGISTER
13:16:10
UI
CharacterScreenRightPanelModule::UNREGISTER
13:16:10
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
13:16:10
UI
CharacterScreenInventoryListModule::UNREGISTER
13:16:10
UI
CharacterScreenPerksModule::UNREGISTER
13:16:11
UI
CharacterScreenBrothersListModule::UNREGISTER
13:16:11
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
13:16:12
Core
Shutting down engine core.27. June 2015 at 13:39 #5131RapKeymaster27. June 2015 at 13:44 #5132VorianParticipantThis ‘cultist vs. uneducated…’ right?
Nice. And thanks for the fast help.27. June 2015 at 13:52 #5133 -
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