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Topic: Paul´s Art Corner
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Tagged: Universal Mod at Battle Brothers
- This topic has 1,775 replies, 175 voices, and was last updated 10 months, 1 week ago by Zaxxsel.
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12. August 2021 at 07:15 #27900JCSatoParticipant
Thank you!
13. October 2021 at 10:25 #27977dervisParticipantHi Paul, hope you guys are well. The community is very curious to hear about what you guys are working on. I understand if you can’t share anything now but can you give us any indication about when we might expect some news? I live and breath on this game :D
16. November 2021 at 15:24 #28041ColourlessAmoebaParticipantHi Paul,
I recently contacted Vendelhelm regarding the drawings of 16th century plate helmets. I would like to develop my art style in the likes of yours, and with all the various resources that you have posted on this blog, I was wondering if there are any additional resources that you have.
I would like to know if you’re willing to post some additional helmets and armour, maybe even weapons that you haven’t posted yet, as I am trying to develop my own art style. I would love to use them as references if you’re willing!
Its really difficult using the downsized 70 x 140 pixel png files from the actual game in order to use as a reference.
Art has to be the biggest medium between game and player, and you have outdone yourself. Hence why Battle Brothers is my favourite game of all time.
Thank you so much Paul.
17. November 2021 at 10:33 #28058PsenBattleKeymasterHi Paul, hope you guys are well. The community is very curious to hear about what you guys are working on. I understand if you can’t share anything now but can you give us any indication about when we might expect some news? I live and breath on this game :D
Hey Dervis,
I still can’t give you an ETA, but be assured we are very working hard and it won’t be too long until we come back to you guys. Pinky promise.Hey Amoeba,
thanks for the compliments. Are there any special armors/weapons you have in mind? If you let me know what exactly you need I can provide some more pictures. I don’t have the time to double check what I’ve already posted and what not :)
Hmm the images you attached are not displayed for me……Cheers!
18. November 2021 at 18:11 #28064ColourlessAmoebaParticipantHi Paul,
Please ignore my first post, you really don’t want to see what those images looked like.
I would like to know instead of your process for outlining and mitigating detail loss when scaling your assets down. For me, the biggest issue is that when using your weapons from the digital artbook as references, I find that I cannot replicate it as well as the original and give up. I start adding too much detail, and I fade the lights and darks a little too much, which results in the final product being blurry when looked at through the battle map’s icons.
Another issue I’m having is that it seems that I need to make two versions of the same weapon: one for the battle map, and one for the inventory. Because right now, my method of mitigating detail loss when scaling my weapons down is to just go back to the original, and thicken a lot of the lines, but doing so makes the closeup for the inventory screen horrendous. How do you manage to keep detail when scaling down and keep it pretty for the inventory screen?
Another issue I’m finding is that I have no clue how you make your weapons have a nice, crisp, unblurry outline when in the battle map? I’ve tried placing a stroke layer filter around the entirety of my weapon by about 1-2px, but even then its too uniformly thick. I’ve tried placing an outer glow layer filter on it with a low spread and size to act as an outline rather than a shadow (also because I’ve noticed that there’s a very slight glow to the two-handed axe assets when in battle), but that’s also too blurry.
I am losing my mind because I have spent hours upon hours just trying to figure out how to fix these two issues. Mind you, I’ve only started drawing these weapons about 6 days ago, so I still have a long long way to go, but I would love to know how you do both these things so that I can avoid wasting a lot of my time in the future.
If you have a video of you making a weapon, literally any weapon or armour, that would be more valuable than my weight in gold right now.
I really do appreciate your quick response to my first reply and would like to thank you for all your hard work.
Here I have attached what I feel proud enough to show. I really hope it shows up this time, I clicked the “IMG” icon on the top last time. I hope the “Upload Attachments” button works with actually posting a photo.
If both the IMG button fails and the Upload Attachments button fails, the image I am trying to show you can be found here: https://ibb.co/bWKvYzV
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18. November 2021 at 18:45 #28069IociParticipantYour art work looks great Amoeba. I too inspired by Paul’s work and draw weapons and armours a few years ago. But mine are only of pixel.
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19. November 2021 at 11:15 #28081PsenBattleKeymasterHey Amoeba,
thanks for the detailed questions. Even though I am tight on time I always enjoy to share some of my experience. First of all, the scythe you attached looks pretty good. Just “clean it up” some more and you are good to go. Try not to have too many sharp little details, keep the surfaces rather smooth.I created a little overview of how I go about creating the different versions of an Icon. The screenshotted photoshop elements are in german, but I am pretty sure you’ll understand what I have been doing.
Cheers!
The second picture shows what happens (to me as well) when adding too much detail and how to deal with that.
20. November 2021 at 13:23 #28085juanvalParticipantA pleasure to visit this place from time to time. Eager to see the art of your new project ;).
Let’s hope the new game have an art thread with 117 pages like Paul’s art corner jeje.24. November 2021 at 11:53 #28099juanvalParticipantNew content announced!
I guess is new art and gear jeje. Maybe new enemies too?25. November 2021 at 14:42 #28101plummelParticipantStarted practicing your style for a personnal game project, it’s really fun to do, I understand why you went for this!
Feel free to give feedback on it also :)
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25. November 2021 at 15:41 #28108PsenBattleKeymasterStarted practicing your style for a personnal game project, it’s really fun to do, I understand why you went for this!
Feel free to give feedback on it also :)
Hey plummel,
here are some very basic effects I use on all my assets: Inner glow, outer glow and an overlay layer. On top of that use some black lining to separate different elements of the character.
Hope this helps!
Cheers!Attachments:
25. November 2021 at 16:07 #28110plummelParticipantVery interesting, will apply, gives it a little more punch, thanks a lot !
2. December 2021 at 23:52 #28135plummelParticipantUpdated some, will make now “HD” versions in 500×500 as these are quite small for testing.
Would you mind talking on discord? I would love to get more of your opinions in the future if you have the time. (plummel#3890)
I understand if not.BB’s style offers lots of freedom, but I wonder how I could adapt it for myself not entirely ripping it off, even for my own training!
Thanks for the advice again. ;)Attachments:
7. December 2021 at 10:13 #28141PsenBattleKeymasterHey Plummel,
first of all, don’t ever be concerned about “ripping off” somebody elses style. Whenever you try to imitate someones style, you’ll learn something new and you will develop your own style anyways, no matter what you do. So just go ahead and learn from your favorite artists.Regarding Discord, I’m pretty tight on time, so for me it works best if you just post or send me some questions and I will answer them whenever I have a little time to spare.
Cheers!
PS do you own the Battle Brothers Art Bible?
10. December 2021 at 02:52 #28154plummelParticipantI do own the artbook if that is what you’re asking me, thanks for the answers!
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