Topic: Synergistic passive skills. The line of development.

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  • #27434
    Avatar photoSugmar

    At this time, the game has held steady trends in the development of each character. This has led to many skills being ignored and not used at all. I suggest considering one of the ways out: free synergistic skills.
    How it looks: the character takes one of the perks of 1 or 2 shooting ranges. When a character reaches level 9.10, 11, he gets free associated perks. It is important to note that a number of free perks will require 2 or more abilities taken.
    Example: Perk “Quick adaptation”, the character reaches level 9, then one of the 2 related perks is issued: – if previously studied “quick adaptation” + ” Possession of a bow/Arbaleta and musket/Stateline weapon” – the character gains the skill of “Ballistics” (the penalty precision is reduced by -2 for each cell).
    Alternatively – “Quick Adaptation” + “Melee Weapon Proficiency”, the character gains +10% to melee and ranged defense skill when dodging / taking damage from the enemy until the end of the turn.

    Reaching Level 10:
    1) Taken perks “Quick adaptation” + “Possession of remote weapons” + “Bullseye”, the character gets the skill “Faithful Eye” (+7% to the accuracy of the attack distatsnionnym weapons)
    2) Taken perks “Quick adaptation” + “Possession of hand-to-hand weapons” + “9-lives” – when receiving health damage, the character makes a free retaliatory attack on the nearest enemy.

    Reaching Level 11:
    1) Taken perks “Quick adaptation” + “Possession of remote weapons” + ” Bullseye+ Quick Hands-the character gets the “mark target” skill (+20% to the accuracy of hitting the marked target)
    2) Taken perks “Quick adaptation” + “Possession of hand-to-hand weapons” + “9-lives” + “Endurance” – The character receives a decrease in “Furious roar” (resets control effects from himself and surrounding allies, stops the effect of negative effects on himself), damage from the next attack increases by 150%. Requires the presence of a character injury.

    In this way, you can create more interesting synergy options on the existing base.

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