Topic: Thought on Increasing Map Size-Modding

  • Author
  • #14045
    Avatar photoSpiritofTheWolfx

    So I was thinking on how I would be able to increase the map generation size and how many settlements are generated and was wondering if this made sense to anyone else once Christof adds modding to the game. I was thinking that it should be a fairly simple thing to since, once we can actually mod the files, all the scripting for the map generation should be in a single file. Stop me if I am wrong, but what I would need to do is find the file, edit the script that controls the size of the map. It should be relatively the same for anything else, Knight Houses, number of settlements and the such. I may be completely wrong with this though. I jsut personally want bigger maps with more settlements, more Knight Houses, and just more land. Because come on. Who doesn’t want to see more of Paul’s great art on a single map.

    Avatar photoAnonymous

    The only thing is, with a bigger map you aren’t adding extra content, just repeats of the same content.

    Instead of (for example, all numbers are random) 15 graveyards to explore each having 10 – 20 enemies from a combination of 7 different types, you now have 25 graveyards, each having 10 – 20 enemies from a combination of 7.

    It just gives the potential of doing the same thing, more times. Is that really what you’re after?

    Or instead of 7 little fishing villages you have 13 little fishing villages. Is it really that important?

    What you want (im guessing/hoping) is actual more content, which is where modding shines. Add another 5 enemies to the 7 different types you might find at the graveyards. Mod in new size or just plain different towns, with new or different contracts, gear and buildings in general etc etc.

    Maybe then, once you’ve modded in extra content, mod the size of the world.

    Avatar photodltoster

    The bigger the better.

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.