No, we didn’t. I had to do the UI myself to get us in a position for Early Access, but we want to outsource this as we go on.
I think that’s a good idea. The UI isn’t bad, but Battle Brothers depends on it a lot (other than, say, a first-person shooter would), and comparable games have made big advances to the clickiness of the days of yore (I like the new XCOM one, for example, or the inventory and trading system of Pillars of Eternity – way better than their respective ancestors’ ones). So, the better, the better, I’d say :)