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Viewing 15 posts - 16 through 30 (of 33 total)
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  • in reply to: Revised dodge perk over powerful? #21882
    Avatar photoFlickering
    Participant

    So, actual problem is, why donot you invest in initia? Actually there are many adavantage of initia. with higt initia you can even act earlier than ghost or vampire. Donot believe it? yeah, it’s about 130 you need and you could not wait the turn before(wait will decrease 25% of initia to decide the order). 130 is not a very high expectation cause you can easily get more than 150 initia.

    You think 80 is difficult for heavy armor?No you only have 38 faitigue and initia penalty with 300 coat of cale, 250 kettle with male let alone named armor, only 118 needed. average initia for a 1lv sellsword is 105, only 13 point cost you 3lv up, that not difficult.
    And the 13 more initia invest will insure you to act earlier than any orc warrior, that’s important because battle against orc always cost too much fatigue.

    As you say initia nosedive with 2-hander, yeah, I have mentioned before only 2-hander neednot dodge. Heavy armored brother not only use 2-h weapon, double grip duelist is also powerful and only cost 16-20 fatigue within 2 attack. I hate to introduce any playing way, but 11 double grip cult, you will like it sooner or later.

    in reply to: Revised dodge perk over powerful? #21877
    Avatar photoFlickering
    Participant

    Well, you shouldnot just see how many they could get from dodge perk, but how many they get more than their companion.

    Such like a brother with 80initia,
    1. you equipe him with round shield that would be 15 more double defence and 70 initial,
    2. while you invest a dodge perk not equiping shield that would be 12 double defence and 25% damage bonus, still 80 initial.

    That’s awesome, you could hardly get huge reduce in intia using sowrd, 5 turn 40 decrese? Only 6 defence off and battle about to end.
    There is actually another build with both shield and dodge he would easily get decent 50 defence at day 10 with heater shield and shield expert, that OP.

    Actually, I think you are suppose to have more than 80 initia in early game and near 80 in late game, so dodge is supposed to be more powerful than what I compared above. That’s also what I’v experience, because defence is more important than attack in expert ironman mode.

    Some of the experienced guy in my group, most above 500h choose dodge for everyone, because, 10defence not only means 10 defence sometimes, when you have 30base defence, +10 to 40 is a essential distinction. That means from15% to hit to 5% to hit sometimes.

    in reply to: Revised dodge perk over powerful? #21810
    Avatar photoFlickering
    Participant

    No you dont need to attach dodge to light armor build, even when you wear 300armor and 250 helmet it’s only 38 faitigue and initiative penalty, with great sword you will expect to have 52 in total, a 11level brother expect to have about 130 base initiative unless you never invest in it. Then 80 after armed, that’s 12 both melee and ranged defence when you first entering battle, an awesome amount, nearly equal to a round shield, isnot it OP? If you dont make him to do great labour he will only accumulated about 40 fatigue in 5 turns, and you will still have +6, much superior to pitiful +3 from shield expert or gifted even one stack RA upon brother with30 base defence.

    So the only one neednot dodge maybe is only the ones do most labour, like thoes 2-h sword man keep on AOE and AOE.
    Duelist build even the heaviest, are forced to choose dodge, ranged defence is OP, free me of quick hand perk.
    Archer, heavy or light, forced to choose dodge, for I wont have enough stat to invest in melee defence, and dodge meet my need, even free me of footwork.

    In this game, defence is everything, no one would think defence is too much.

    in reply to: Fat trait work strange #21777
    Avatar photoFlickering
    Participant

    And strong trait also increase 20% chance for limble……I think that’s also working as intended

    in reply to: Fat trait work strange #21767
    Avatar photoFlickering
    Participant

    Thanks rap……Then maybe we should treat fat as a negative trait, especially for a light armor build : x

    Avatar photoFlickering
    Participant
    Avatar photoFlickering
    Participant

    I have managed to get online and get these pictures:
    1st picture is when an adjacent knight make shield wall, only +20 +15 in the shield wall buff tooltip without shield expert, no +5 +5bonus.

    2nd picture is when an adjacent brother make shield wall, it’s +30 +23 with shield expert as you can see, having +5 +5bonus from adjacent brother’s shield wall.

    And I have inferred from the hit chance that the hostile mecenery also doesnot gain bonus from friendly adjacent noble army shield wall(I know when raiders get linked shield wall the hitchance is substracted by any adjacent shield wall bonus)

    So…..I think I have made my greatest effort to make things clear that friendly ally’s(not brother)shield doesnot give +5 +5bonus to my man’s shield wall….I dont know if it’s a bug or working as intended

    Avatar photoFlickering
    Participant

    I noticed the picture attached has a chinese patch or something……that’s from a group member. But I m pretty sure anything I submitted is discovered in the original version……May this won’t make you confused :)

    Avatar photoFlickering
    Participant

    Sorry for my ENG, Im not a native speaker, I mean
    1. If one of my brother (0 base melee def) make a shield wall with heater shield, the shield wall buff tooltip write +20 +15 and he is 40 melee def 30 ranged def. When an adjacent brother make shield wall the buff tooltip is +25 +20 and he is still 40 melee def 30 ranged def. I know that’s what you mean.

    2.If the same occasion, change the brother to a noble footman, he make a shield wall adjacent to my brother, Im sure the buff tooltip write +20 +15, which means the buff tooltip not gain any bonus……wish you already understand……

    I attach a normal adjacent brother bonus to shield wall+25 +20 mentioned above(without shield expert)

    Avatar photoFlickering
    Participant

    Thanks for your reply, but I am still feel stange I know the bonus isn’t displayed in my brother’s stat. But the buff still calculated the bonus when brothers adjacent make shield wall(or maybe you just remove that). While when allies adjacent make shield wall, the shield wall buff just+15 for both.

    Is there any difference between these two occasion?

    in reply to: change weapon also change fatigue #21590
    Avatar photoFlickering
    Participant

    “I have found an abscure and convoluted exploit that allows me to cheat in a singleplayer-excusive game, which bothers nobody but me. Please spend your (obviously limited) time and effort to make it impossible for me to cheat that way because my puppy-like lack of self control doesn’t allow me to stop myself.”

    I’m usually annoyed by that kind of BS but it’s just too hilarious to get pissed at. Were you high while writing that?

    Cheers for the laugh.

    I feel strange why this thing could make you emotional. It’s not a convoluted or rare as you, actually, many of us used it and still using it, may you just not that much familiar with this game mechanic so think it’s just a exclusive thing or something.

    It’s not about cheating or not, it’s only a question on whether it’s working as intended or a balancing bug, I dont really think quick hand is desighned to make you recover another 20 fatigue per turn.

    Sorry for my ENG, maybe you shall next time control your mood and give me an rational arguement, I dont wanna abusing my words on discussing whose habit is better.

    in reply to: change weapon also change fatigue #21535
    Avatar photoFlickering
    Participant

    @Namespace I m sure in0.7 no AI has iron lung, now orc warrior seems to have but im not sure, since I invest the nearly the whole 300h after release into getting familiar with the weekly newed version, seldom get spared to test anything except it’s too op.

    in reply to: Unique Armor bug ??? #21529
    Avatar photoFlickering
    Participant

    named item all randomized,from fatigue,to, durabiloty

    in reply to: BUG for contract after late crisis #21269
    Avatar photoFlickering
    Participant

    Almost forgot, I cannot remember when you change coat of scales armor fatigue penalty from -36 to -38. BUT there is a strange thing that decayed coat of scales worn by fallen heros still -36. It seems decaying reduce its weight hah, that’s funny :)
    Maybe you man just forget to weighten it consistantly?

    in reply to: BUG for contract after late crisis #21239
    Avatar photoFlickering
    Participant

    Well, I got, it’s a problem marching the way since 0.7 beta.
    If I am on a esscort on the way and a brigand party (the same with orc and goblin) heading for a pillage purpose, I often use space bar to pause and check the opponent type to change my formatiob. This may sometime cause a bug that I have to see the caravan killed by brigand and my contract failing while cannot do anything. This always happens if I pause the game very close to being engaged I thought It might be the problem.

    I think it has been reported because I have seen similar topic before, But no solution actually.
    Maybe it’s a technical problem?

Viewing 15 posts - 16 through 30 (of 33 total)