genyl's Replies

Forum Replies Created

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • in reply to: How to get good? #21971
    Avatar photogenyl
    Participant

    Use very few (or none) ranged and fight brigands at night (archers get penalty at shooting during the nigh)

    Don’t forget that ranged defense get proportionately same penalty during night as ranged attack, so disadvantage of ranged at night isn’t that large. Ranged are still dangerous, especially against targets who rely on ranged defense. So don’t underestimate enemy ranged just because you fight at night.

    spears and flails(because you get the best flail weapon soon) are very good, however these weapons are bad in end game so don’t specialize in them (maybe 1 flail but absolutely no spears)

    Not really true. Spears can still be used late game effectively. The top tier spears have decent armor damage and high level spear specialists are good at creating mobile obstacles with spearwall to channel enemy, protect against flanking and such. Their bonus attack chance is very useful against enemies with high defense and low health/armor like geists. And you can increase effectivity of spear with duelist.

    Usually ranged defense is lower than enemy’s skill so you gain. Still true you should still advance behind your shields

    They can indeed be effective but in my experience they are sub par. Maybe one to cover the flank but they seem to run out of fatigue/get overwhelm soon and I’m talking about fights with 40+ enemies. Which difficulty are you talking about? have you beaten the crisis in that difficulty using how many spears? I may give it another try if you have done so

    in reply to: How to get good? #21951
    Avatar photogenyl
    Participant

    Hi,

    I play at ironman expert but I guess my advice will work in veteran

    TS:DR

    Use very few (or none) ranged and fight brigands at night (archers get penalty at shooting during the nigh)

    1. The game has a steep change of difficulty every time a new enemy appears: raiders, legionaries/orc warriors, warlords etc. In expert raiders appear right from the start. I try to avoid raiders until I have improved a bit more. Direwolves, wiedergangers and nachzehrers are ideal. You have to try to get to 12 brothers as soon as possible with cheapish backgrounds. I look for farmhands (they may also come with a polearm), a tailor (
    to craft the direwolf armor), apprentices, fisherman etc Equip every frontliner with a shield, get a lot of backliners with polearms. The strategy is for the
    front line to hold (spear wall, shieldwall) while the back kills it. In the beginning polearms, spears and flails(because you get the best flail weapon soon) are very good, however these weapons are bad in end game so don’t specialize in them (maybe 1 flail but absolutely no spears)

    2. I always take 1 skull contracts and keep a constant flow of them minimizing downtime (a delivery contract without fights is perfect while you repair/heal).
    The money offered in the contract will tell you how difficult it is.
    You may risk a 2 skull contract if the enemy is easy, basically terrorize the city is the easiest as it will usually be direwolves. Escort caravans is the only contract I don’t do because I can’t choose to avoid the combat and because sometimes you get attacked twice. Only if it is a short route I may take it because you will attacked only once then

    3 There are plenty of things you can do to get more efficient. some pointers:

    – Weapon selection: It seems all weapons are balanced but in reality some are better than others. In the beginning you want everybody with a shield
    and polearms doing the damage but my final band composition is: 1 sergeant, 1 polearm, 3 shields (mostly maces), 1 duelist, 6 2-handers. Once you get
    decent defense/armor you can put your best armor in your best guy, equip a 2 hander and see him destroy the enemy. Archers/Crossbows in my opinion are meh.
    They are ineffective against armored(bows) or unarmored(crossbows) and they offer NEGATIVE utility (you have to keep them in the back and protect them). Every
    frontline that you have adds surround bonus and covers your flank. Fighting without archers also allows you to always fight at night against archers (
    avoid escorts missions for this reason as you can’t choose the time) and laugh at wolfriders/necrosavants/orc warriors backlines attacks
    – Trading: you should find a good trade goods producer and maximize relations with it and a nearby city to maximize profits. Always trade, it is free money.
    – Scavenging: You should try to get enemy armor from the start. Armored wiedergangers are great because they are easy and carry decent armor, then brigands
    and specially brigands leader have good armor. You can risk a combat with a low count mercenary company with a hedge knight. In my current game I killed
    one 6 men company and got a 300 armor from the knight. To distract the knight I use a shield holder tanking him shieldwalling all the time(don’t attack to
    keep stamina)
    To scavenge effectively you can use flails (go for the head) or ideally daggers (puncture ignores armor), kill everybody else and then surround the knight with all your brothers for a Jon Snow moment. Still it is normal to lose people againts a hedge knight for this reason I don’t fight them normally :D
    – Armor: prioritize buying strong armor. In the beg I go for the 210 one, then the 230 with -28 fatigue is great too. Don’t buy weapons, you usually get them from the enemy
    – Perks: My first perks are student, colossus, rotation&shield spec(only for shield holders) or gifted/killing frenzy(2 handers), brawny, weapon specialization, battle forged, underdog/backstabber
    – Cannon fodder: Keep your rock stars alive and use expendable backgrounds/stats as front line. It is usually better to put your best men in a flank to completely destroy it while the other flank just tries to gain time surviving

    5 As mention avoid raiders (and later orc warriors/legionaries) until you are well trained. It comes with experience but always go on the conservative side. The difficulty keeps increasing but it is always better to have slow progression than to lose a brother and suffer a severe fallback

Viewing 2 posts - 1 through 2 (of 2 total)