Hypnoticborrat's Replies

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  • in reply to: Caravan Mechanics #19848
    Avatar photoHypnoticborrat
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    I haven’t experienced any of the issues yet. But when I had to attack a caravan myself in the noble house war event I had to actually kill the donkey after I had slain all the guards which really felt useless and unnecessarily brutal to me. Why do I need to kill an animal which does not fight back and which makes sounds of suffering every time I hit it? Breaks my heart.

    in reply to: Tracks visibility on dark forests is very very bad #19846
    Avatar photoHypnoticborrat
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    Agreed.

    Avatar photoHypnoticborrat
    Participant

    This is not a good thing, and i suspect more people will be extremely unhappy with it when they play some more and realize whats going on.

    Ranged weapons are crucial for my strategy for example, and im really feeling the lack of their usability right now ?

    I really rely on my ranged guys. I usually have a front line of 8 people and a back line of 4. Those 4 are armed with crossbows / longbows and have a pike as a secondary weapon (or a longaxe, I actually like those). I am used to moving around my rangies so I have no obstacle marker and thus better hitchances, but still if I do I hit my own guys 3 out of 4 times, it’s so annoying. Before the update I hit my own guys in maybe 1 out of 10 shots.

    I didn’t pick the bulls eye perk because with my playstyle obstacles shouldn’t be a problem. And considering what the guys before me stated the perk doesn’t change the friendly fire stuff, so it seems to me that archery is just flat out broken.

    Avatar photoHypnoticborrat
    Participant

    I agree with Danubian, but I’d like to keep the status quo as default and make showing stats an option.

    in reply to: Memorial Screen #13276
    Avatar photoHypnoticborrat
    Participant

    See the attached screenshot. It’s really nice, it feels a lot more personal now.

    in reply to: Memorial Screen #13263
    Avatar photoHypnoticborrat
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    Most of my mercs dont have any traits at all. But I have dudes called “the Tiny”, “the Bloodthirsty” (died today, unfortunately) and I have another noble who will be captain one day, his name will be Captain Sir (…), dont know his name on top of my head right now.

    Nice idea with the place you hired them from. I also wrote the levels behind their name, it looks bad but it helps. So now I know the brawler I lost today was already level 6.

    I usually have 6 front liners with shields and then 6 pikemen who can equip shields if they are engaged in melee or if the enemy team has archers. I feel like if you proceed in the game archers get less and less useful because with better helmets they will have really bad vision so doing ranged combat seems kinda fruitless. How do you do it?

    in reply to: Memorial Screen #13247
    Avatar photoHypnoticborrat
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    Yesterday I lost Sir Edmund. I found him in an orc camp where he was hold as a prisoner and I allowed him to join my group. He was hella expensive (27 wage I think) but he was a good fighter, and he had damn high morale so I wanted to give him the captain perk. And then, right before his level up which would give me the missing perk point he was slain by an orc. So yeah, Sir Edmund the survivor managed to survive a fight against orcs, joins my group, and dies by orcs.

    I tried to give my mercs titles connected by their background. But when 5 people are called “the miller” it’s kinda useless.

    in reply to: Memorial Screen #13201
    Avatar photoHypnoticborrat
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    The problem for me is, that after battle the screen tells me that I lost a guy named Adelbert. But I would like to know how long he was with my mercenary band, what equipment he had, how I skilled him and so on. I can only look at the armor the corpse has and if it was quite the bad armor it had to be a new guy. I am at day sixty-something now and I only know my founding members by name.

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