JarricMartell's Replies

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  • in reply to: Suggestion for displaying ammo #2287
    Avatar photoJarricMartell
    Participant

    The action icons (‘Quick Shot’, ‘Aimed Shot’) already has an ammo counter in the popup.

    in reply to: Post-EA feedback #2236
    Avatar photoJarricMartell
    Participant

    Regarding point 3. “Let your smith fight” I think I’d rather have this be optional. I assume the game is balanced around fielding 12 fighters. I don’t want one of those slots permanently taken by a half-assed fighter who’s also a great blacksmith.

    Last I heard, the idea is to expand your roster (to 24?) once there’s a deeper wounds system in place, while limiting your field deployment to 12. In that case, there might be more wiggle room. Whether that still stands or not depends on the success of the EA, I guess.

    And ‘progression’. That was the word I was looking for, couldn’t think of it for the longest time. Never get old.

    in reply to: Character Generation #2188
    Avatar photoJarricMartell
    Participant

    I really don’t think it’s a huge balance issue to let you specify your first 3 brethren. They are, after all, only 3 people, out of the 12 you will be fielding.

    Also, if you’re using This War of Mine as an example, the players that want to start with two old teachers for the challenge can choose to do so, and the ones that want to start with a scavenger, a trader, and a cook for easytimes have that option as well.

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