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  • in reply to: The Perfect Mercenary Band #19332
    Avatar photoTodeos
    Participant

    The backgrounds I am using are all conditioning by the fact that they never demand more compensation.
    So they end up with 18-20 daily paid at level 11.
    => Total warband : 15 * 20 = 300 gold/day.

    Because it’s 26 (monk + flagelant level 11) to 31 (original members + bowyer + wildman level 11)
    => 6 * 31 + 9 * 26 = 420 gold / day for the whole warband.

    PS: can’t access to my previous post’s edit button.

    in reply to: The Perfect Mercenary Band #19330
    Avatar photoTodeos
    Participant

    I think a screenshot will talk from itself :
    30 orcs and no loss

    As said above, two handed warriors are a priority in end game. To do so, very heavy armours and great melee skills will be needed.
    ( skills : Skills Topic)

    The backgrounds I am using are all conditioning by the fact that they never demand more compensation.
    So they end up with 18-20 daily paid at level 11.
    => Total warband : 15 * 20 = 300 gold/day.

    With that I can play indefinitely with high benefits.

    So my band is composed by 15 brothers :
    * the 3 first brothers => (two melee warriors + one expert bowman).
    * X monks expert in two among “melee skill”, “defense melee skill” or “fatigue” and used to pacified flagelant and heal superstitious warriors.
    * 1 flagelant expert in bravery and range skill => bowman + captain (resolve > 100).
    * X flagelants expert in two among “melee skill”, “defense melee skill” or “fatigue”.
    * X wildmen expert in two among “melee skill”, “defense melee skill” or “fatigue”.
    * 1 bowyer temporally expert in archery to make a special bow if success.

    Cons :
    they will be theological debate but most end well ;)

    If enemies are armoured or immune to arrows or surpassing me in range fight (ie orcs warriors/skeletons) => captain + 11 melee brothers (at night)
    if not => captain + 3 archers + 8 melee brothers (during daylight).
    I never use crossbows or any throw weapon because it’s too much click even if all my brothers have quick hands to optimise damage from shield/one hand to two-handed weapons.

    Regards,

    Rigel the blind warrior
    Rigel the blind

    Avatar photoTodeos
    Participant

    Hi people,

    I was checking for some ideas for my battle brothers, and loved this topic.
    So here my builds (dont know what to choose for the last perk):
    1°) 6 front line soldiers with heavy armours shields and skills associated, one-hand and two-hand weapons.
    2°) 2-4 second line axemen with armours, double-handed axe and crossbows and a shield if in need of survivability.
    3°) 1-3 archers with longbow to snipe low armoured enemies, pikes and ten more arrows in the backpack.
    4°) One captain with high resolve in second line fight to blow the horn once a battle and give all other brother +10 in a lot of skills (3 specific skills needed).

    So to me, here the essentials perks :
    1) Must have :
    * student to reach lvl 11 faster without loosing a perk.
    * pathfinder for maximum mobility on all grounds.
    * gifted to maximize fatigue, melee offense and defence (+4 or +5 in each a the same time is a great beginning for a fast upgrade)
    * quick hands to switch between weapons to maximize damage in every situation.
    * a mastery perk (axe, bow and sword are my favourites).

    2) Good ones :
    * berserker and kiling frenzy because gaining 4 AP (ie a free attack) and 25% damage always kill the enemy faster.

    3) Specific ones :
    * For melee fighters : brawny and battle forged because the heaviest armours make me feel like orcs ;)
    * For first line : shield expert to not be in need of a second shield in the backpack.
    * For second line : back stabber to increase hit chance with polearms or longaxes.
    * For range fighters : bull eyes and head hunter to optimise range damage even in forest.

    4) Leader ones :
    * Get a flagellant and make him pacified. Then max his resolve until 80 and take fortified mind to reach 100.
    * Get Sergeant to give +15 resolve to all your band.
    * Use rally the troops at the beginning of each turn with 100% to increase morale and give 10 in melee and range offense and defence.

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