Those are bad. Fights takes forever, there can be 10 turns for the first hit with “you can’t make out who you’ll be facing” spawn and then there will be a chokepoint where like 4 soldiers will brawl for another 20 turns while 20 combatants wait in the line or go for a flanking maneuver that will take another 20 turns.
Maybe less obstacles and no penalty on movement? Can we have option to cut through the shrubs? Like give it 50 hp so that it can be cleared in a single turn.