you forget that before rise sw brigant got some hits in shield or dodge- that mean he must loose some fatigue. So EVEN ALL brigants have iron lung, he can’t has 20 fatigue for rise sw
– It doesn’t matter how much fatigue you generated through hits before his turn – it’s all ignored if it’s above capacity.
– Fatigue is restored not at round start, but exactly when raider’s turn arrives – so there is no opportunity to reduce it between regeneration and him spending it.
Of course it still relies on raider having IL. Which would be weird, if it’s a common trait on AI…