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Topic: Terror and Crippling system?
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- This topic has 4 replies, 4 voices, and was last updated 9 years, 6 months ago by GOD.
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28. April 2015 at 15:30 #2194HelbrechtParticipant
Moin moin nach Hamburg
Madness, Amputations, Sickness, stuff like that. Im thinking about the Warhammer Fantasy Roleplay P&P. I think it kinda fits together, Batle Brothers has this grimdark, german-ish setting too. So, any plans on a terror and crippling system? Really enjoyed your game so far, as a Warhammer fan, you have to love it. I’m glad you chose low-fantasy too. Greetings from Hessen!
28. April 2015 at 15:43 #2202PsenBattleKeymasterHi Helbrecht,
Danke for the support! We are absolutely planning a more detailed injury system including lost eyes, ears, limbs and whatever :) Accompanying that system it would be mandatory to add “gainable” traits (like “one-eyed”) depending on ingame events happening to your character, but the whole concept has to be designed first and then scheduled, which we will do after the whole EA launch bug fixing mayhem :)28. April 2015 at 15:52 #2204JagoParticipantThey plan to implement an advanced health- and injury-system that includes lost body part, disfigurement and appropriate buffs/debuffs.
It’ll probably apply to critically wounded brothers, or those who “died” in battle but were revived with the 9-lifes perk or by the future healer-companion.Madness sounds nice and there are already some quiet mad characters in the game (the cultists) and a perk that randomly changes your resolve by +-10 when tested. Otherwise, I haven’t seen anything ingame yet, that could turn your brothers mad. So how would that work?
Battle Brothers is not Darkest Dungeons and I think a sanity level, additional to the morale, would be to distracting.Not sure about the sickness either. Maybe as random events, “Brother X has fallen ill and must see a healer withing X hours. Take him to the next town, or he dies/loses his sight/gets any negative perks.” or similar. To prevent sickness, have your brothers rest in towns from time to time.
I’m not sure though, if random events like this are to unfair and frustrating for the player.Edit: Paul, you were faster!
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28. April 2015 at 16:11 #2209HelbrechtParticipantThanks for the fast reply. Take your time on this, it’ll be great. Lots of potential, since the beautiful 2D-Art allows to add a lot of content compared to 3D-Systems, where you need your 3D Mdels and other unnessecary stuff like that.
28. April 2015 at 17:29 #2227GODParticipantYou wouldn’t need a sanity meter. Instead, you could have mercenaries gaining positive or negative traits in response to situations or certain events. Basically this, if I may self-plagiarise. :P
Like having an event where a hedge knight is challenged to a duel. Saying no might have him feel dishonored and gain a trait that lowers resolve resolve or loyalty. Having him fight and win could then give him a trait that increases resolve. Whether they get postive or negative traits could then be influenced by stats and traits the mercenary already has – a hedge knight with a trait related to loyalty might accept your decision and not get negative trait.
You could apply the same thing to situations that might induce madness, while taking backgrounds and traits into consideration. Like a witchunter who’s the sole survivor of a ghost attack becoming even more determined to destroy the undead.I think the way to keep it from being frustrating would be to have these kind of traits and events be the logical consequences of your actions, like how not helping a city can result in it getting destroyed. They shouldn’t serve as an extra punishment for when a situation turns sour, but as little touches that make each mercenary stand out.
Moin moin nach Hamburg
Madness, Amputations, Sickness, stuff like that. Im thinking about the Warhammer Fantasy Roleplay P&P. I think it kinda fits together, Batle Brothers has this grimdark, german-ish setting too. So, any plans on a terror and crippling system? Really enjoyed your game so far, as a Warhammer fan, you have to love it. I’m glad you chose low-fantasy too. Greetings from Hessen!
Yeah, it has that feel of older stories where the woods are something to be avoided ’cause that’s where the monsters dwell that eat men.
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