There are no plans currently to add cavalry or artillery for the player. We have a faction in the works that does in fact have a cavalry unit, albeit not in the traditional sense, but it is unique for now. I can also see AoE ranged attacks coming for one or two enemy types, if that’s what you’re thinking of regarding artillery – but again, not in the traditional sense with cannons and such.
We absolutely want to have distinct locations, like caves, dungeons, bridges, camps and such, eventually be present on the tactical maps as well. However, it will take us some time to implement them and they’ll have to wait until more important things have made it into the game. Can’t give you an ETA here but it will be after the initial EA release.
We also want to have semi-random events. If you’ve played any Paradox games, you should have a pretty good idea on what to expect. Maybe your Battle Brother with the thief background is held by the authorities of the city you’re just in and you’ll have to make a decision on how to deal with it. Maybe you just met a group of pilgrims that share a bit of lore about the world’s pantheon. Those events will be where we’ll handle most of the interaction between individual Battle Brothers. This as well will be added after the initial EA release.
Thanks for your support! :)