Reply To: Make game more evil

#16983
SuperCaffeineDude
Participant

I like the idea of a mobile interaction site, like a settlement, but depicting a caravan or a marching military force.

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So when you are within engagement range, you receive a prompt asking how you wish to proceed…
1.Inquire (go to “settlement” screen) where they’ll be
-Old Wife / Surgeon : A Healer
-Hands / Troops : General rumors |or| Who they’ve run across
-Caravan / Quartermaster: Tiny market based on unit type
-Small Quests: i.e. we’re heading to X for a tiny sum please travel with us, etc.
2.Demand Surrender: Demand they hand over goods (refusal based on comparative unit strength)
3.Slay Them: Attack (With chance your black deeds harm relations.)

Perhaps all hostiles could offer similar prompts as well…
1.Attack
2.Demand surrender (refusal based on comparative unit strength)
-Caravan/Town: Seeing their odds they… hand over their goods / defy you
-Bandits/Troops: Seeing their odds they… hand themselves over / make themselves scarce / defy you
-Goblins: Not able to understand they… launch themselves preemptively / sneak away
-Orks: Your gibberish pleas… ; are to no avail / cause their largest ork to gesture for 1 to 1.
-Undead: A stoney silence greets you, what did you expect?
-Beasts: Clanging together steel and shouting, the foul beasts… ; flee / attack regardless. (More effective on Ghouls)
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3. Bargain
-Bandits/Troops: Offering gold instead of violence, the men…; take your bribe (-Gold) / sneer and charge (More effective on Bandits)
-Goblins: Seeing no fight in you, they…; gesture you leave your supplies / gleefully engage (More effective on a Shaman)
-Orks: Your gibberish pleas… ; are to no avail / cause their largest ork to gesture for 1 to 1. (Less effective on Young Orks)
-Undead: A stoney silence greets you, what did you expect?
-Beasts: Abandoning food to sate these monsters, the beasts… ; gauge themselves distracted (-Food) / ignore your offering. (More effective on direwolves)

So on and so forth, but yeah definitely it would be good to have the option to play amorally, outside of the contracts.