Reply To: Different Company Embark Setups

#17451
SuperCaffeineDude
Participant

I’d like to think it’d encourage multiple playthroughs, and might work well given the devs talked of rejigging company-morale/mood/stuff and a big bad enemy, FTL definitely had that sort of interesting style with your ship and its initial crew, augments and weapons. Rimworld also had something similar for lower-skilled modders to change the starting scenario.