Reply To: [Beta] Ranged hit chances / damage are just insane

#19805
Avatar photoKuroi_Kaze
Participant

That is valid point.
Harder difficulties not only makes fights more challenging(more enemies, higher tiers) which is welcome but also bring company progress to a snail speed. Fights are harder which is fine but rewards not.
Player face bigger challenges and get less(compared to lower difficulties) reward ratio. Not even mention that even these less can buy less because of higher prices. And his expenditures are higher because harder fights against more numerous and harder enemies so his cost grows(repair items, medical bills) when rewards not.
Losing merc is easy – leveling them hard and long, can not afford better backgrounds and better equipment which mean fight harder and cost(injuries, dead mercs) more.
You need perfect run and even if you are good, mass ranged can and will first turn kill some unlucky dudes.
Injuries force you to bench mercs or risk them getting killed and you really can’t afford reserves(because upkeep and food costs), waiting is also not a option.

I currently replay some older build and its actually enjoyable. Simpler game but with charm and its actually FUN. Damn.

<stop and think about potential solutions>

Better contract rewards. FAIR PAY. Some contracts could pay half/or whole company upkeep(or at last for a front-liners).
More loot items. When conquering locations enemies I want RICHES.
Maybe nerf armor penetrations/effectiveness against armor? A little? Or buff starting armors(give them more armor at bigger fatigue cost and worse fatigue/armor ratio?)
Reduce visibility penalty for helmets? At last some. This would help archers and really some of penalties don’t have much sense.
Make early levels have bigger stats grown and double perks when late levels lower stat grow and no perk(so end perk build are reached faster but there still place for improvement)? Or make leveling faster?
Some utility perks(like rotation or footwork) could be move lower(as they increase control over company and give more options but not offer straight offensive or defensive buffs).

BTW VETERAN HALL and Prestige(over 11) levels are a joke. Sad joke.
Cost of exp boost scale with level and it small and short lived(ergo it would make more sense to give these boost to the Temples) and where is my perk respec or reroll attributes or straight level buying? There could be possibility to buy some stat increasing traits or maybe even special active skills that would enhance gameplay and what we get is some boost that is hardly used.
Sad.

I don’t get your point at all. You want to get higher money and equipment rewards for higher difficulty? It’s just wrong all the ways term “Difficulty” means. When you play FPS game and choose “Hard” difficulty, you choose it to make game more challenging or to get more guns? Reward for choosing higher difficulty is more challenging gameplay, like if you choose “Insane” difficulty you should be ready to get wrecked, if it’s not what you want, just choose lower difficulty. The difficulty of game process is itself the reward for person who wants it. By getting higher rewards you actually lower the difficulty, so, to justify higher rewards you should increase power of enemies and that’s endless loop.

The other point of this may be that game is mush more dependent on RNGs than tactical decisions, and because of it high difficulty doesn’t let you get result equal to efforts you put in the battles. But to balance this you have to lower RNG influence and make AI smarter to give more challenge. And a lot games are balanced around this. But, as I know, Battle brothers have same AI on all difficulties, so difficulty of game is actually balanced around numbers, income, enemy levels and so on. And that’s how it works, you get lower rewards because you have chosen higher difficulty.