You are right and my point of view is that world itself has to be alive and mercenaries are just a part of this world, not its center. New camps arise on its own, enemies there getting more experienced and stronger or get killed with time (undead actually can’t get stronger, but they can increase numbers with time and get more armored dudes and fallen heroes arised). So if some location stay untouched for a long time it will get pretty tough to destroy. Sure, locations with enemies close to players strength and ones with lower forces should also appear, and that will make enough contracts with all levels of difficulties. The same way crises should be just part of the timeflow as mrbunnyban sad. Also I started topic about crises in Game Discussion & Feedback with some thoughts about current feel of crises.