Reply To: How do Taunt and Indominatable actually work?

#20361
GlyphGryph
Participant

Okay, took taunt. Actual mechanics are:

4ap, 15 fatigue. 1 enemy within three tiles is forced to become more aggressive and prioritize this character, but it’s not guaranteed because they will still “follow group strategy”.

It seems to have a low “chance to hit” as well, but I’m not sure if it actually fails.

I haven’t noticed any behavour differences from anyone hit with it though