Reply To: Destroy Armor Abiltiy needs attack penalty


Comparing the statistical values in this case isn’t showing the optimal potential though. Imo. even specced use is to strong. Why? Because of the high impact per hit. Many enemies, especially in the War crisis, I’ve been finding, seem to have Battle Forged, but not very heavy armor (footman unit). A hammer pick will remove a targets armor quicker round for round, meaning you can kill targets faster.
The Spear hit bonus is only good early game or if you have a particularly tanky high level merc with below 65 base to hit bonus (unless you have at least 5-6 high hit mercs for a very strong combined dedicated Spearwall)

My exact point was that the standard hammer attack feels useless, considering it does less armor damage and very weak HP damage. Why waste the fatigue? I never said I didn’t understand the aspect of distributing roles.

I just find that frontline hammerguys outshines other 1H/Shield types alot (aside from flails). Mace and Spearmen on the frontline have good tactics, but without at least one Warhammer going at your targets after taking down the shields, you are at such a disadvantage, that on hard mode, you really need at least 3-4 people using hammerpicks initially. Relying on Mace stun (low dmg output), 1H Axes destroying shields or Spearwall seems alot more up to chance imo.

Military Pick/Warhammer, Flail and Warbrand/Greatswords seem to outshine most other setups for the frontline. I’m not saying the other tactics can’t work, but the are unreliable and have low dmg output round for round. Dagger spec, both tanky or initiative based is awesome too, but I think you only need one or maybe one of each type.