1. Mercenaries are indeed good at killing, but they do it for a reason (yes, coins :p). I mean, it’d be nice to have different combat scenarios available.
2. Oh, right. Well, I never noticed, so I guess all I could add is it’s not obvious enough :D.
3. Don’t get me wrong, I love the combat system – otherwise I wouldn’t be playing this game! I just think the available tactics could be a bit more varied. For example, I was mentioning a ranged combat group: I feel this is very hard to do right now, at least in early-mid game (I don’t have max level guys so I don’t know what kind of perks lie ahead). I wish wearing light armor would make me faster and more agile than someone in a heavy armor, so I could actually stay at a distance and land some shots. At the moment, a heavy armor doesn’t make you slower, it only reduces your max fatigue, so it’s easy to catch up with a ranged fighter that’s wasting APs on shooting at you instead of moving.
I think one thing that would add a lot of diversity would be to add active skills on chest armors. For example, a very light armor could give you a skill that allows you to move 1 tile for 0 AP and a bit of fatigue, or a skill that allows you to walk out of a control zone with a slight dodge bonus. Medium armors could be meant for high damage melee fighters without a shield, giving a dodge stance skill or a charge skill. Heavy armors could give various tanking skills.
Adding an extra skill on the chest armor pieces would allow for quite a bit of specialization and add plenty of options in combat – new ways to spend your APs, i.e. new tactics.
Sorry if it’s a terrible idea, I’m just making it up as I go :)