From a balancing perspective, a “normal” ranged enemy, i.e. marksman or poacher, should not be able to kill ur ranged with cover in 2 shots because of RNG in a game that wants you to play it on ironman.
What should game use instead or RNG in this case?
RNG is inherent in the combat. It can’t help but use RNG. It could spawn fewer crossbowmen, or tone down their initiative, or their perks. I’m with rydinhigh64.