Reply To: Ranged balancing

#21299
hruza
Participant

This is why my suggestion is more to change how crits work with ranged weapons which atm can be quite broken (i can show u a screen shot of my ranged taking 57 dmg from a light crossbow hit while wearing 70/70 durability helmet).

Light crossbow does 30-50 damage, 50% ignores armor, that’s 15-25, head-shot is x1.5 and if enemy had crossbow expertise, additional 20% ignores armor.

30 x 0.7 x 1.5 = 31.5
50 x 0.7 x 1.5 = 52.5

So enemy marksman with light crossbow and xbow expertise can do maximum of 31.5-52.5 damage. I am aware of the fact that there is some additional reduction on damage done by armor, so it’s probably slightly less.

Now there might be some additional perks or traits in play which ups damage so 57 is not entirely impossible without math behind it being broken.

However you may still fill bug report or request to devs.

Personally, and just my opinion, changing crossbows to be unable to crit, change their crit chance to something lower than 25%, change the mechanic so the crit only does 1.5x damage to armor but no extra to body, special helmets u can buy to decrease crit chance, easier to find/train archers, decrease archery skill of marksman/poachers, all are valid. And I don’t think it has to be a big change, just some minor balancing to how ranged works atm. Of course this is just my opinion and for all I know making some of these changes could potentially unbalance the game in other regards.

But would you agree that the same will apply to you as a player? Because then I see lot of other players coming and complaining about their archers and crossbowmen being useless.

One of the better part of this game is it’s AI. One of the best AI I have ever seen in a game. Fact that unlike most other games, AI plays with the same stats as a player and is able to present competent challenge without need of cheating is a testimony to the brilliance of the game and I don’t want to see it changed.