+1
I agree that the mechanics of the retreat also need rework. It is clear that the question of retreating or not – is a personal matter for every player, such a real iron man inside. But now the retreat looks too casual : “Oh something went wrong, so now we run and try again”. + abuse of retreat for Monolith, Goblin city and so.
Also need rework goblin shaman meh. 3-4 shamans looks like 100% outbalance units in 1 battle. In 3 turn possible to make your 11 level brothers like 1 level noobs. And shamans can make it all night long – every turn. Or make them use fatigue( a lot) for cast or no more then 1-2 shaman even in Goblin city.