Reply To: Animation

#2306
PsenBattle
Keymaster

I think in this case “animations” referred more to “visible attack effects” than actual character animations. We left out character animations on purpose to not prohibit ourselves from showing all the equipment on the character. Im sure thats one of the reasons why Darkest Dungeons has no changeable equipment, because youd have to paint every animation for every piece of equipment which means a tremendous amount of work.

We experimented a bit and tried an approach where the weapon of the brother swings at an enemy, but it looked really dodgy when attacking enemies behind you. In that case the bust would have to face another direction, at least for the brief second of the animation.

Well figure out something eventually.

Overhype Studios - Let´s roll!

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