When you pop recover only half of the accumulated fatigue is recovered, so you cant actually “reset” the loop. You can get max. 50% of your Fatigue pool, that means roughly 60points in 130fatigue brother. That means half Fatigue/HP pool, also means half Initiation, you also waste whole turn to recover.
Moreover dodging blows increase Fatigue by 2 points, hit increase Fatigue by 5 (+10 for maces). Average weapon damage is roughly around 40 – you can also take critical head bonus to account.
You cant feed this as a reliable loop.