Reply To: Background passive campaign benefits

Avatar photoAlexander

I do like the idea of certain brothers giving “team benefits.” I also have seen a handful of “events” where a peddler sells something for you, or an brawler trains another character, etc. Personally I love the Wildman one. But I agree having more tangible benefits definitely breathe a bit more colour into the strategy.

Be careful, though — having too many “necessary” benefits will cause a lot of players to create “ideal” teams covering all the bases, and that can cut down on variety. Personally, I’d like to see more unique traits (or “quirks”) that characters start with, that aren’t limited to occupation.